My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Goblin Barrel Night Witch Skeleton King
Giant Snowball
Royal Hogs Goblin Barrel Baby Dragon Night Witch Skeleton King
Zap
Royal Hogs Goblin Barrel Night Witch Skeleton King
Barbarian Barrel
Elite Barbarians Royal Hogs Goblin Barrel Electro Wizard Night Witch Skeleton King
The Log
Elite Barbarians Royal Hogs Goblin Barrel Skeleton King
Earthquake
Royal Hogs Goblin Barrel Skeleton King
Arrows
Royal Hogs Goblin Barrel Night Witch Skeleton King
Royal Delivery
Elite Barbarians Royal Hogs Goblin Barrel Baby Dragon Electro Wizard Night Witch Skeleton King
Fireball
Elite Barbarians Royal Hogs Goblin Barrel Baby Dragon Electro Wizard Night Witch Skeleton King
Poison
Royal Hogs Electro Wizard Night Witch Skeleton King
Lightning
Elite Barbarians Baby Dragon Electro Wizard Night Witch Skeleton King
Rocket
Elite Barbarians Royal Hogs Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Baby Dragon Electro Wizard Night Witch Skeleton King Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Barrel Baby Dragon Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Royal Hogs
Goblin Barrel Electro Wizard
Mirror
Goblin Barrel Night Witch
Goblin Barrel
Mirror Royal Hogs Baby Dragon Skeleton King
Baby Dragon
Goblin Barrel Electro Wizard
Electro Wizard
Royal Hogs Baby Dragon
Night Witch
Mirror Skeleton King
Skeleton King
Goblin Barrel Night Witch

Defense Synergies 0 4

Elite Barbarians
Royal Hogs
Mirror
Electro Wizard Night Witch
Goblin Barrel
Baby Dragon
Skeleton King
Electro Wizard
Mirror Night Witch
Night Witch
Mirror Electro Wizard
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Night Witch Electro Wizard Skeleton King
Elite Barbarians
Baby Dragon Electro Wizard Night Witch
Electro Wizard Baby Dragon Night Witch
Baby Dragon Electro Wizard
Elite Barbarians Night Witch Skeleton King
Elite Barbarians Electro Wizard Night Witch
Electro Wizard Baby Dragon Night Witch Skeleton King
Baby Dragon Electro Wizard Night Witch
Night Witch Elite Barbarians Electro Wizard
Baby Dragon Electro Wizard Night Witch Skeleton King
Elite Barbarians Electro Wizard Skeleton King
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Baby Dragon Electro Wizard Night Witch
Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Baby Dragon
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Night Witch
Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard Night Witch
Elite Barbarians
Electro Wizard Elite Barbarians Baby Dragon
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Night Witch Skeleton King
Baby Dragon
Elite Barbarians Electro Wizard Baby Dragon Night Witch Skeleton King
Elite Barbarians Baby Dragon Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Electro Wizard Night Witch
Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon
Night Witch
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Night Witch
Baby Dragon
Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon Electro Wizard Night Witch
Electro Wizard
Elite Barbarians Night Witch
Night Witch
Electro Wizard
Electro Wizard Night Witch
Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Baby Dragon Skeleton King
Elite Barbarians
Elite Barbarians Baby Dragon Electro Wizard Skeleton King
Electro Wizard
Baby Dragon Electro Wizard

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