My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Clone Balloon
Giant Snowball
Bats Clone Witch Balloon
Zap
Bats Clone Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Clone Witch
The Log
Elite Barbarians Clone Witch
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Elite Barbarians Wizard Clone Witch Balloon
Fireball
Elite Barbarians Wizard Clone Witch Balloon
Poison
Bats Wizard Clone Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Clone Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Clone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Rage Clone
Arrows
Elite Barbarians Balloon
Elite Barbarians
Arrows Rage Bats Wizard
Wizard
Elite Barbarians Rage Balloon
Rage
Elite Barbarians Witch Balloon Bats Wizard
Clone
Balloon Bats Witch
Witch
Rage Clone
Balloon
Bats Arrows Rage Clone Wizard

Defense Synergies 0 1

Bats
Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Rage
Clone
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Bats Witch
Witch Bats Elite Barbarians
Elite Barbarians Witch Bats
Arrows Elite Barbarians
Arrows Bats
Bats Arrows Wizard Witch
Arrows
Witch Elite Barbarians
Elite Barbarians
Bats Witch Arrows Wizard
Arrows Bats Wizard Witch
Bats Elite Barbarians Wizard Witch
Wizard Bats Arrows Witch
Elite Barbarians
Elite Barbarians
Wizard Bats Arrows Elite Barbarians Witch
Arrows Bats Elite Barbarians Wizard Witch
Arrows Wizard Witch Bats
Elite Barbarians
Wizard Bats Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Arrows Elite Barbarians Wizard
Bats Elite Barbarians Witch
Bats Elite Barbarians
Elite Barbarians Witch
Arrows Wizard Bats Witch
Bats Elite Barbarians Witch
Elite Barbarians
Bats Elite Barbarians Witch
Witch
Bats Elite Barbarians Witch
Arrows Elite Barbarians
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians Witch Bats
Bats Arrows Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Bats Arrows Wizard Witch
Bats Wizard Witch
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Wizard
Arrows Wizard
Arrows
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch

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