My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Cannon Goblin Gang Barbarians Lumberjack Ram Rider
Zap
Bats Cannon Goblin Gang Ram Rider
Barbarian Barrel
Cannon Goblin Gang Barbarians Lumberjack
The Log
Cannon Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack Ram Rider
Earthquake
Cannon Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack Ram Rider
Fireball
Cannon Goblin Gang Barbarians Lumberjack Ram Rider
Poison
Bats Cannon Goblin Gang Barbarians
Lightning
Cannon Mini P.E.K.K.A Lumberjack Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Gang Mini P.E.K.K.A Lumberjack Golden Knight Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Lumberjack Ram Rider
Cannon
Goblin Gang
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bats Goblin Gang Lumberjack Ram Rider
Lumberjack
Bats Mini P.E.K.K.A Ram Rider
Ram Rider
Bats Mini P.E.K.K.A Lumberjack Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 12

Bats
Cannon Mini P.E.K.K.A Lumberjack Golden Knight
Cannon
Bats Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang
Cannon Barbarians Mini P.E.K.K.A Lumberjack
Barbarians
Goblin Gang
Mini P.E.K.K.A
Bats Cannon Goblin Gang Ram Rider
Lumberjack
Bats Cannon Goblin Gang Ram Rider
Ram Rider
Mini P.E.K.K.A Lumberjack
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider Golden Knight
Barbarians Mini P.E.K.K.A Lumberjack Bats Cannon Goblin Gang Ram Rider
Cannon Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack Ram Rider Bats
Cannon Barbarians Mini P.E.K.K.A Lumberjack Bats Goblin Gang Ram Rider
Barbarians Mini P.E.K.K.A Lumberjack
Goblin Gang Bats Cannon Lumberjack
Bats Ram Rider Cannon Goblin Gang
Cannon Barbarians Ram Rider Golden Knight
Cannon Barbarians Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Cannon Barbarians Mini P.E.K.K.A Lumberjack
Bats Goblin Gang Barbarians Cannon Lumberjack Ram Rider
Bats Goblin Gang Ram Rider
Cannon Barbarians Mini P.E.K.K.A Lumberjack Bats Goblin Gang Ram Rider
Bats Cannon Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack Golden Knight
Barbarians Mini P.E.K.K.A Cannon Goblin Gang Lumberjack Ram Rider
Barbarians Cannon Goblin Gang Mini P.E.K.K.A Lumberjack Ram Rider
Barbarians Bats Cannon Goblin Gang Mini P.E.K.K.A Lumberjack
Cannon Bats Goblin Gang Barbarians Lumberjack Ram Rider Golden Knight
Bats Cannon Barbarians Lumberjack Ram Rider
Barbarians Mini P.E.K.K.A Cannon Lumberjack Ram Rider
Goblin Gang Bats Cannon Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Barbarians Lumberjack Bats Mini P.E.K.K.A Ram Rider Golden Knight
Goblin Gang Mini P.E.K.K.A Lumberjack Bats Barbarians Ram Rider
Barbarians Cannon Goblin Gang Mini P.E.K.K.A Lumberjack Ram Rider
Bats Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Bats Barbarians Lumberjack Ram Rider
Mini P.E.K.K.A Barbarians Lumberjack
Bats Barbarians Mini P.E.K.K.A
Cannon Goblin Gang Barbarians
Bats Barbarians Mini P.E.K.K.A Lumberjack Golden Knight
Barbarians
Barbarians Mini P.E.K.K.A Cannon Goblin Gang Lumberjack Ram Rider Golden Knight
Cannon Barbarians
Goblin Gang Barbarians Bats Mini P.E.K.K.A Lumberjack Golden Knight
Bats Cannon Barbarians Mini P.E.K.K.A Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Ram Rider Golden Knight
Barbarians
Bats Ram Rider
Ram Rider
Ram Rider Golden Knight
Bats Goblin Gang Mini P.E.K.K.A Lumberjack
Ram Rider Golden Knight
Golden Knight
Golden Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Golden Knight
Barbarians
Ram Rider Golden Knight
Ram Rider Golden Knight
Golden Knight
Bats
Bats
Mini P.E.K.K.A
Bats Goblin Gang Barbarians
Ram Rider
Goblin Gang Mini P.E.K.K.A Lumberjack
Bats Goblin Gang Golden Knight
Bats
Golden Knight

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