My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Hog Rider Witch
Zap
Bats Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Barbarians Inferno Tower Witch
The Log
Firecracker Barbarians Hog Rider Witch
Earthquake
Firecracker Barbarians Hog Rider Inferno Tower Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Barbarians Hog Rider Witch
Fireball
Firecracker Barbarians Hog Rider Inferno Tower Witch
Poison
Bats Firecracker Barbarians Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Fireball Hog Rider Barbarians Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Fireball

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker
Arrows
Fireball Hog Rider
Firecracker
Hog Rider Bats
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Bats Arrows Firecracker Fireball Barbarians Witch
Inferno Tower
Witch
Hog Rider

Defense Synergies 0 7

Bats
Firecracker Inferno Tower
Arrows
Barbarians Fireball Inferno Tower
Firecracker
Bats Inferno Tower
Barbarians
Arrows
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Bats Arrows Firecracker Fireball
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Barbarians Inferno Tower Bats Firecracker Witch
Barbarians Inferno Tower Witch Bats
Barbarians Inferno Tower Witch Bats Firecracker
Arrows Firecracker Barbarians Fireball
Arrows Fireball Bats Firecracker
Bats Inferno Tower Arrows Firecracker Fireball Witch
Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Witch
Firecracker Barbarians Inferno Tower
Bats Barbarians Witch Arrows Firecracker Fireball
Arrows Inferno Tower Bats Firecracker Fireball Witch
Barbarians Inferno Tower Bats Fireball Witch
Fireball Bats Arrows Firecracker Barbarians Witch
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball
Barbarians Bats Arrows Firecracker Fireball Inferno Tower Witch
Arrows Fireball Bats Firecracker Barbarians Witch
Arrows Witch Bats Firecracker Barbarians Fireball
Barbarians Inferno Tower
Bats Arrows Firecracker Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower Witch
Fireball Arrows Firecracker
Barbarians Bats Inferno Tower Witch
Bats Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Witch
Arrows Firecracker Fireball Bats Witch
Bats Barbarians Fireball Inferno Tower Witch
Inferno Tower Barbarians
Bats Firecracker Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch Barbarians
Bats Barbarians Inferno Tower Witch
Arrows Barbarians Fireball
Barbarians Fireball Inferno Tower Witch
Firecracker Barbarians Fireball Witch
Barbarians Inferno Tower Witch Bats Firecracker Fireball
Bats Arrows Firecracker Barbarians Fireball Inferno Tower Witch
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Barbarians Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Firecracker Fireball Witch
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Barbarians Fireball Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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