My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats
Barbarian Barrel
Bomber
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Hog Rider
Fireball
Bomber Hog Rider
Poison
Bomber Bats
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Mini P.E.K.K.A Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Hog Rider Mega Knight
Bats
Hog Rider Mega Knight Bomber Zap Mini P.E.K.K.A
Zap
Hog Rider Bomber Bats Mini P.E.K.K.A Freeze The Log Mega Knight
Mini P.E.K.K.A
Bomber Bats Zap Hog Rider The Log Mega Knight
Hog Rider
Bats Zap Freeze The Log Bomber Mini P.E.K.K.A Mega Knight
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Bomber Zap Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 13

Bomber
Bats Zap Mini P.E.K.K.A The Log
Bats
Bomber Zap Mini P.E.K.K.A Freeze The Log Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bomber Bats The Log
Mini P.E.K.K.A
Zap The Log Bomber Bats Freeze
Hog Rider
Freeze
Bats Mini P.E.K.K.A Mega Knight
The Log
Mini P.E.K.K.A Bomber Bats Zap Mega Knight
Mega Knight
Zap Bats Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
Mini P.E.K.K.A Bats Zap The Log Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Bats Freeze
Mini P.E.K.K.A Bats Mega Knight
Bomber Mini P.E.K.K.A The Log Mega Knight
Freeze The Log Bomber Bats Zap Mega Knight
Bats Zap Freeze
Zap The Log Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Mega Knight
Bats Bomber Zap Freeze The Log Mega Knight
Bats Zap
Mini P.E.K.K.A Mega Knight Bomber Bats Zap Freeze The Log
Bomber Mega Knight Bats Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Freeze The Log Mega Knight
Mega Knight Bomber Bats Mini P.E.K.K.A
Mega Knight Bomber Bats Zap The Log
Zap Freeze The Log Bomber Bats Mega Knight
Mini P.E.K.K.A
Bomber Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Bomber Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Zap The Log
Mini P.E.K.K.A Mega Knight
Bats Zap Freeze
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Zap Freeze Mega Knight Bats Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Bomber Mega Knight
Bomber Bats Zap Mini P.E.K.K.A Freeze The Log
Bats Mega Knight Bomber Zap Mini P.E.K.K.A Freeze The Log
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Bomber Zap The Log Mega Knight
Bats Zap Freeze
Bomber The Log
The Log Zap Freeze
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log
Zap
The Log
Freeze
Zap The Log
Bomber Zap The Log
The Log Mega Knight
Freeze
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A The Log Mega Knight
Bomber Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Freeze The Log Bomber Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Bats Zap
Zap Bats Freeze
Mini P.E.K.K.A
Bomber Zap The Log Mega Knight
Zap Freeze
Mega Knight
The Log
Zap Bats Freeze
Zap
Freeze
The Log
Mini P.E.K.K.A Mega Knight
The Log Bomber Zap
Zap
Mega Knight
Zap Bats Freeze The Log
Bats Zap
Zap Freeze The Log Mega Knight
Mega Knight

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