My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner Electro Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Prince Inferno Dragon
Giant Snowball
Bats Goblin Drill Inferno Dragon
Zap
Bats Inferno Tower Goblin Drill Prince Inferno Dragon
Barbarian Barrel
Inferno Tower Goblin Drill Executioner Electro Wizard
The Log
Goblin Drill Prince
Earthquake
Inferno Tower Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Goblin Drill Prince Executioner Electro Wizard Inferno Dragon
Fireball
Inferno Tower Goblin Drill Executioner Electro Wizard Inferno Dragon
Poison
Bats Inferno Tower Goblin Drill Executioner Electro Wizard
Lightning
Inferno Tower Prince Executioner Electro Wizard Inferno Dragon Monk
Rocket
Inferno Tower Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Goblin Drill Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Drill Electro Wizard Inferno Dragon Inferno Tower Prince Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Goblin Drill Electro Wizard Inferno Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Drill Prince Inferno Dragon
Inferno Tower
Goblin Drill
Bats
Prince
Bats Electro Wizard
Executioner
Electro Wizard
Prince
Inferno Dragon
Bats
Monk

Defense Synergies 1 11

Bats
Inferno Tower Goblin Drill Prince Electro Wizard Inferno Dragon
Inferno Tower
Electro Wizard Bats Goblin Drill Prince
Goblin Drill
Bats Inferno Tower Electro Wizard
Prince
Bats Inferno Tower Executioner Electro Wizard
Executioner
Prince
Electro Wizard
Inferno Tower Bats Goblin Drill Prince Inferno Dragon
Inferno Dragon
Bats Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner Electro Wizard
Inferno Tower Inferno Dragon Bats Goblin Drill Prince Executioner Electro Wizard Monk
Inferno Tower Prince Bats Goblin Drill Executioner Electro Wizard Inferno Dragon
Inferno Tower Prince Inferno Dragon Bats Goblin Drill Electro Wizard Monk
Prince Monk
Bats Executioner Electro Wizard
Bats Inferno Tower Electro Wizard Inferno Dragon Executioner
Inferno Tower Electro Wizard Monk
Inferno Tower Inferno Dragon Goblin Drill Prince
Inferno Tower Prince Electro Wizard
Bats Executioner Electro Wizard Goblin Drill
Inferno Tower Executioner Inferno Dragon Bats Electro Wizard
Inferno Tower Goblin Drill Prince Bats Electro Wizard
Executioner Bats Goblin Drill Prince Electro Wizard
Inferno Tower Inferno Dragon Goblin Drill Prince Electro Wizard
Inferno Tower Monk Goblin Drill Prince Electro Wizard Inferno Dragon
Bats Inferno Tower Goblin Drill Prince Executioner Electro Wizard
Bats Goblin Drill Prince Executioner Electro Wizard
Goblin Drill Executioner Bats Electro Wizard Inferno Dragon
Inferno Tower Goblin Drill Prince Electro Wizard Inferno Dragon
Bats Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince Electro Wizard
Electro Wizard Prince Executioner Inferno Dragon Monk
Bats Inferno Tower Prince Electro Wizard
Prince Bats Inferno Tower Electro Wizard Monk
Inferno Tower Goblin Drill Prince Executioner Inferno Dragon
Executioner Bats Electro Wizard Monk
Prince Bats Inferno Tower Electro Wizard
Inferno Tower Prince Inferno Dragon
Electro Wizard Bats Inferno Tower Prince Inferno Dragon Monk
Inferno Tower Goblin Drill Inferno Dragon
Inferno Dragon Bats Inferno Tower Prince
Monk Prince Electro Wizard
Prince Inferno Tower Executioner
Executioner
Inferno Tower Electro Wizard Bats Goblin Drill Prince Executioner Inferno Dragon Monk
Bats Executioner Inferno Tower Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Monk
Monk Executioner Electro Wizard
Goblin Drill
Prince
Executioner
Executioner Bats Monk
Executioner
Executioner
Monk
Bats Prince Electro Wizard
Monk Prince Electro Wizard
Monk Executioner
Executioner
Monk
Prince
Goblin Drill Executioner
Executioner
Monk
Bats
Prince Executioner Electro Wizard Monk
Monk
Prince Monk
Prince Monk
Goblin Drill Monk
Executioner
Inferno Dragon
Executioner Electro Wizard Monk
Prince Monk
Bats Executioner Electro Wizard
Electro Wizard Bats
Electro Wizard Monk
Prince
Monk
Electro Wizard Bats Prince
Executioner Electro Wizard Monk
Prince Executioner Electro Wizard
Executioner
Monk
Prince Executioner
Bats Electro Wizard
Bats Executioner Electro Wizard
Prince Executioner Electro Wizard Monk
Prince Inferno Dragon
Monk

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