My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Baby Dragon Dark Prince Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Dark Prince Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Tombstone Baby Dragon Balloon Princess
Zap
Bats Tombstone Dark Prince Balloon Princess
Barbarian Barrel
Knight Tombstone Dark Prince Princess
The Log
Tombstone Dark Prince Princess
Earthquake
Tombstone
Arrows
Bats Tombstone Princess
Royal Delivery
Bats Knight Baby Dragon Dark Prince Balloon Princess
Fireball
Tombstone Baby Dragon Balloon Princess
Poison
Bats Tombstone Balloon Princess
Lightning
Knight Tombstone Baby Dragon Dark Prince Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Baby Dragon Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Princess Baby Dragon Dark Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Baby Dragon Dark Prince
Arrows
Balloon Knight Dark Prince
Knight
Bats Baby Dragon Balloon Princess Arrows
Tombstone
Baby Dragon
Knight Bats Dark Prince Balloon
Dark Prince
Bats Arrows Baby Dragon Balloon Princess
Balloon
Bats Arrows Knight Baby Dragon Dark Prince Princess
Princess
Knight Dark Prince Balloon

Defense Synergies 2 9

Bats
Knight Baby Dragon Dark Prince
Arrows
Knight Tombstone Dark Prince
Knight
Bats Princess Arrows Baby Dragon
Tombstone
Arrows Baby Dragon
Baby Dragon
Bats Knight Tombstone Dark Prince
Dark Prince
Bats Arrows Baby Dragon Princess
Balloon
Princess
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Baby Dragon
Bats Knight Tombstone Dark Prince
Bats Knight Tombstone Dark Prince
Bats Knight Tombstone Dark Prince
Arrows Tombstone Dark Prince Princess
Arrows Bats Baby Dragon Dark Prince
Bats Arrows Tombstone Baby Dragon Princess
Arrows Baby Dragon
Tombstone Princess
Knight Dark Prince
Bats Arrows Knight Tombstone Baby Dragon Dark Prince Princess
Arrows Bats Baby Dragon Princess
Tombstone Bats Knight Dark Prince
Bats Arrows Tombstone Baby Dragon Dark Prince Princess
Knight Tombstone
Bats Arrows Knight Tombstone Dark Prince
Arrows Tombstone Bats Knight Baby Dragon Dark Prince
Arrows Baby Dragon Bats Knight Tombstone Dark Prince Princess
Dark Prince Bats Arrows Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Dark Prince
Arrows Knight Baby Dragon
Tombstone Bats Knight Dark Prince
Dark Prince Bats Knight
Knight Tombstone Dark Prince
Arrows Bats Baby Dragon Princess
Dark Prince Bats Knight Tombstone
Knight Dark Prince
Bats Knight Tombstone Baby Dragon Dark Prince
Tombstone
Bats Knight Tombstone Dark Prince
Arrows Dark Prince
Dark Prince Knight Tombstone
Baby Dragon Princess
Tombstone Bats Knight Baby Dragon Dark Prince
Bats Arrows Baby Dragon Dark Prince Princess
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Knight Dark Prince
Arrows Baby Dragon Dark Prince
Arrows Bats Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats
Arrows Knight Dark Prince Princess
Arrows Baby Dragon Princess
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Arrows Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats
Arrows Baby Dragon Dark Prince Princess
Arrows Baby Dragon Princess
Baby Dragon
Arrows Princess
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Bats Arrows Baby Dragon Princess
Bats
Arrows
Arrows Princess
Arrows Princess
Bats Tombstone Dark Prince Princess
Arrows Baby Dragon Princess
Arrows
Knight Baby Dragon Dark Prince Princess
Arrows Baby Dragon Princess
Arrows
Dark Prince
Bats Baby Dragon Princess
Bats Princess
Baby Dragon Dark Prince Princess

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