My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Balloon Lumberjack
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Wizard Balloon Lumberjack
Fireball
Goblin Gang Wizard Balloon Lumberjack
Poison
Bats Goblin Gang Wizard Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Lumberjack
Arrows
Balloon Knight Freeze Lumberjack
Knight
Bats Goblin Gang Balloon Arrows Wizard Lumberjack
Goblin Gang
Knight Balloon
Wizard
Knight Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Bats Arrows Knight Freeze Lumberjack Goblin Gang Wizard
Lumberjack
Balloon Bats Arrows Knight Wizard

Defense Synergies 2 10

Bats
Knight Freeze Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Goblin Gang Arrows Wizard Lumberjack
Goblin Gang
Knight Lumberjack
Wizard
Knight Freeze Lumberjack
Freeze
Bats Wizard Lumberjack
Balloon
Lumberjack
Bats Arrows Knight Goblin Gang Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Lumberjack Bats Knight Goblin Gang
Goblin Gang Lumberjack Bats Knight Freeze
Lumberjack Bats Knight Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Freeze Bats Lumberjack
Bats Arrows Goblin Gang Wizard Freeze
Arrows
Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Bats Goblin Gang Arrows Knight Wizard Freeze Lumberjack
Arrows Bats Goblin Gang Wizard
Lumberjack Bats Knight Goblin Gang Wizard Freeze
Wizard Bats Arrows Goblin Gang Freeze Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Freeze Lumberjack
Wizard Bats Arrows Knight Goblin Gang Lumberjack
Arrows Bats Knight Goblin Gang Wizard Lumberjack
Arrows Wizard Freeze Bats Knight Lumberjack
Lumberjack
Goblin Gang Wizard Bats Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Bats Knight
Goblin Gang Lumberjack Bats Knight
Knight Goblin Gang Lumberjack
Arrows Wizard Bats Goblin Gang Freeze
Goblin Gang Bats Knight Lumberjack
Knight Lumberjack
Freeze Bats Knight
Goblin Gang
Bats Knight Lumberjack
Arrows
Knight Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Bats Knight Freeze Lumberjack
Bats Arrows Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Wizard Arrows
Arrows Wizard Bats Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Bats Goblin Gang Lumberjack
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Bats Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Knight Goblin Gang Wizard Lumberjack
Arrows Wizard
Arrows
Bats Goblin Gang Freeze
Bats
Freeze
Wizard

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