My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch Princess Little Prince
Zap
Bats Goblin Barrel Witch Princess Little Prince
Barbarian Barrel
Goblin Barrel Witch Princess Little Prince
The Log
Goblin Barrel Witch Princess Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch Princess Little Prince
Royal Delivery
Bats Goblin Barrel Witch Princess Little Prince
Fireball
Goblin Barrel Witch Princess Little Prince
Poison
Bats Witch Princess Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Princess Little Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel
Zap
Bats Witch The Log Princess Mega Knight Little Prince
Goblin Barrel
Bats Princess Mega Knight
Witch
Zap Mega Knight
The Log
Zap Princess Mega Knight Little Prince
Princess
Zap Goblin Barrel The Log Mega Knight
Mega Knight
Bats Zap Goblin Barrel Witch The Log Princess
Little Prince
Zap The Log

Defense Synergies 1 13

Bats
Zap The Log Mega Knight
Zap
Mega Knight Bats Witch The Log Princess Little Prince
Goblin Barrel
Witch
Zap The Log Mega Knight
The Log
Bats Zap Witch Princess Mega Knight Little Prince
Princess
Zap The Log Mega Knight
Mega Knight
Zap Bats Witch The Log Princess
Little Prince
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Bats Zap Witch The Log Mega Knight
Witch Mega Knight Bats
Witch Bats Mega Knight
The Log Princess Mega Knight
The Log Bats Zap Mega Knight
Bats Zap Witch Princess Little Prince
Zap The Log Mega Knight
Witch Princess
Mega Knight Little Prince
Bats Witch Zap The Log Princess Mega Knight
Bats Zap Witch Princess
Mega Knight Bats Zap Witch The Log
Mega Knight Bats Zap Witch The Log Princess
Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Zap Witch The Log Little Prince
Zap Witch The Log Bats Princess Mega Knight Little Prince
Mega Knight Bats Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap The Log Mega Knight
Mega Knight Bats Zap Witch The Log
Mega Knight Bats Zap The Log
Witch Mega Knight
Bats Zap Witch Princess
Bats Witch
Mega Knight
Zap Mega Knight Bats Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight Zap The Log
Mega Knight Witch
Witch Princess Mega Knight
Witch Bats Zap The Log Little Prince
Bats Mega Knight Zap Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log Mega Knight
Bats Zap Witch Princess
Witch The Log Princess
The Log Zap Princess
The Log Zap
Bats
Zap The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap Witch The Log Princess
The Log Princess Mega Knight
Bats
Zap The Log Princess Mega Knight
Zap Witch The Log Princess Mega Knight Little Prince
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Witch Princess Mega Knight Little Prince
Witch
The Log Zap Witch Princess
Zap Witch The Log Princess Mega Knight
Zap The Log
Bats Zap Witch Princess Little Prince
Zap Bats Witch
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Bats Witch Princess
Zap Witch Princess
The Log
Princess Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap Bats Witch The Log Princess
Bats Zap Witch Princess
Zap Witch The Log Princess Mega Knight Little Prince

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