My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Dark Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Dark Prince Bandit
Giant Snowball
Bomber Bats Lumberjack
Zap
Bomber Bats Dark Prince Bandit
Barbarian Barrel
Bomber Wizard Dark Prince Bandit Lumberjack
The Log
Bomber Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Wizard Dark Prince Bandit Lumberjack
Fireball
Bomber Wizard Bandit Lumberjack
Poison
Bomber Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Bandit Mini P.E.K.K.A Dark Prince Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Bandit

Attack Synergies 0 24

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Bats
Bomber Zap Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Zap
Bomber Bats Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Mini P.E.K.K.A
Bomber Bats Zap Wizard Dark Prince Lumberjack
Wizard
Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Dark Prince
Bomber Bats Zap Mini P.E.K.K.A Wizard Bandit Lumberjack
Bandit
Bomber Bats Zap Wizard Dark Prince Lumberjack
Lumberjack
Bomber Bats Zap Mini P.E.K.K.A Wizard Dark Prince Bandit

Defense Synergies 1 19

Bomber
Bats Zap Mini P.E.K.K.A Dark Prince Bandit
Bats
Bomber Zap Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Zap
Mini P.E.K.K.A Bomber Bats Dark Prince Bandit Lumberjack
Mini P.E.K.K.A
Zap Bomber Bats Wizard
Wizard
Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Dark Prince
Bomber Bats Zap Wizard Bandit
Bandit
Bomber Bats Zap Wizard Dark Prince Lumberjack
Lumberjack
Bats Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Dark Prince Bandit
Mini P.E.K.K.A Lumberjack Bomber Bats Dark Prince Bandit
Mini P.E.K.K.A Lumberjack Bats Dark Prince Bandit
Bomber Mini P.E.K.K.A Dark Prince Lumberjack
Bomber Bats Zap Dark Prince Bandit Lumberjack
Bats Zap Wizard
Zap Bandit
Mini P.E.K.K.A Lumberjack
Bomber Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Bats Bomber Zap Wizard Dark Prince Bandit Lumberjack
Bats Zap Wizard
Mini P.E.K.K.A Lumberjack Bomber Bats Zap Wizard Dark Prince Bandit
Bomber Wizard Bats Zap Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Zap Mini P.E.K.K.A Bandit Lumberjack
Wizard Bomber Bats Mini P.E.K.K.A Dark Prince Lumberjack
Bomber Bats Zap Wizard Dark Prince Bandit Lumberjack
Zap Wizard Bomber Bats Dark Prince Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Wizard Dark Prince Bats Mini P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Dark Prince Bandit
Bandit Bomber Zap Mini P.E.K.K.A Wizard Lumberjack
Bandit Lumberjack Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack Bats Zap Bandit
Mini P.E.K.K.A Dark Prince Bandit Lumberjack
Wizard Bats Zap
Mini P.E.K.K.A Dark Prince Bats Bandit Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Zap Bats Mini P.E.K.K.A Dark Prince Bandit
Bats Mini P.E.K.K.A Dark Prince Lumberjack
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Wizard Bandit Lumberjack
Wizard Bomber
Bomber Bats Zap Mini P.E.K.K.A Dark Prince Lumberjack
Bats Bomber Zap Mini P.E.K.K.A Wizard Dark Prince
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Dark Prince
Bomber Wizard Zap Dark Prince
Wizard Bats Zap
Bomber Wizard
Zap Wizard
Zap Wizard Bandit
Bats Mini P.E.K.K.A Lumberjack
Zap Wizard Dark Prince Bandit
Zap Wizard
Bandit
Bandit
Zap
Bomber Zap Wizard Bandit
Wizard Bandit
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Dark Prince Bandit
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard Dark Prince
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Bomber Zap Wizard Bandit
Zap
Wizard
Zap Bats Dark Prince Bandit
Zap Wizard
Mini P.E.K.K.A Wizard Dark Prince Lumberjack
Bomber Zap Wizard
Zap
Dark Prince
Zap Bats
Bats Zap
Zap Dark Prince Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: