My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch
Fireball
Hog Rider Baby Dragon Witch
Poison
Bats Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Mini P.E.K.K.A Baby Dragon
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider Baby Dragon Mega Knight
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Bats Arrows Valkyrie Mini P.E.K.K.A Baby Dragon Witch Mega Knight
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Hog Rider Witch Mega Knight
Witch
Valkyrie Hog Rider Baby Dragon Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Witch

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Arrows Valkyrie Baby Dragon Witch
Valkyrie
Bats Arrows Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Witch Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mega Knight
Arrows Bats Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Mini P.E.K.K.A Bats Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Valkyrie
Mini P.E.K.K.A Witch Bats Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Bats Valkyrie Baby Dragon Mega Knight
Bats Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Baby Dragon Mega Knight
Arrows Bats Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Mega Knight Bats Valkyrie Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Bats Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Bats Arrows Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Bats
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Arrows Bats Baby Dragon Witch
Mini P.E.K.K.A Bats Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Baby Dragon Witch Mega Knight
Witch Bats Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Arrows Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Mega Knight
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Mega Knight
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Mega Knight

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