My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Dart Goblin Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Guards Prince
Giant Snowball
Bats Goblin Gang Skeleton Barrel Dart Goblin Guards
Zap
Bats Goblin Gang Skeleton Barrel Dart Goblin Guards Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Dart Goblin Guards
The Log
Goblin Gang Skeleton Barrel Dart Goblin Guards Prince
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Skeleton Barrel Dart Goblin Guards
Royal Delivery
Bats Goblin Gang Skeleton Barrel Dart Goblin Guards Prince
Fireball
Goblin Gang Skeleton Barrel Dart Goblin
Poison
Bats Goblin Gang Skeleton Barrel Dart Goblin Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Dart Goblin Guards Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Prince
Zap
Prince Bats Skeleton Barrel Dart Goblin Guards Mega Knight
Goblin Gang
Skeleton Barrel Dart Goblin Prince
Skeleton Barrel
Bats Zap Goblin Gang Dart Goblin Guards Prince Mega Knight
Dart Goblin
Zap Goblin Gang Skeleton Barrel Prince Mega Knight
Guards
Zap Skeleton Barrel
Prince
Zap Mega Knight Bats Goblin Gang Skeleton Barrel Dart Goblin
Mega Knight
Bats Prince Zap Skeleton Barrel Dart Goblin

Defense Synergies 1 18

Bats
Zap Dart Goblin Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Skeleton Barrel Dart Goblin Guards Prince
Goblin Gang
Zap Dart Goblin Guards Prince
Skeleton Barrel
Zap Dart Goblin Mega Knight
Dart Goblin
Bats Zap Goblin Gang Skeleton Barrel Guards Prince Mega Knight
Guards
Zap Goblin Gang Dart Goblin Prince
Prince
Bats Zap Goblin Gang Dart Goblin Guards
Mega Knight
Zap Bats Skeleton Barrel Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Bats Zap Goblin Gang Dart Goblin Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Dart Goblin
Prince Bats Goblin Gang Dart Goblin Guards Mega Knight
Prince Mega Knight
Goblin Gang Bats Zap Dart Goblin Guards Mega Knight
Bats Dart Goblin Zap Goblin Gang
Zap Skeleton Barrel Dart Goblin Mega Knight
Goblin Gang Prince
Goblin Gang Guards Dart Goblin Prince Mega Knight
Bats Goblin Gang Dart Goblin Guards Zap Mega Knight
Bats Zap Goblin Gang Dart Goblin
Prince Mega Knight Bats Zap Goblin Gang Guards
Mega Knight Bats Zap Goblin Gang Dart Goblin Guards Prince
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Mega Knight Bats Goblin Gang Prince
Mega Knight Bats Zap Goblin Gang Dart Goblin Guards Prince
Zap Bats Dart Goblin Guards Mega Knight
Dart Goblin Prince
Goblin Gang Mega Knight Bats Dart Goblin Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Prince
Zap Goblin Gang Skeleton Barrel Prince Mega Knight
Goblin Gang Guards Mega Knight Bats Zap Prince
Goblin Gang Guards Prince Mega Knight Bats Zap
Goblin Gang Guards Prince Mega Knight
Bats Zap Goblin Gang Skeleton Barrel Dart Goblin
Goblin Gang Guards Prince Bats Dart Goblin
Mega Knight Prince
Zap Mega Knight Bats Prince
Goblin Gang Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards Prince
Mega Knight Zap Guards Prince
Prince Mega Knight Goblin Gang Guards
Dart Goblin Mega Knight
Goblin Gang Guards Bats Zap Dart Goblin Prince
Bats Mega Knight Zap Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Guards
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Guards Prince
Zap Mega Knight
Bats Zap Skeleton Barrel Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Bats Goblin Gang Guards Prince
Zap Skeleton Barrel Dart Goblin Prince
Zap Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin Prince
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Mega Knight
Bats
Zap Skeleton Barrel Dart Goblin Prince Mega Knight
Zap Skeleton Barrel Dart Goblin Mega Knight
Prince Mega Knight
Prince
Zap Skeleton Barrel
Zap Mega Knight
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Prince Mega Knight
Zap Skeleton Barrel Dart Goblin
Bats Zap Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin Guards
Zap Dart Goblin Mega Knight
Zap
Prince Mega Knight
Zap Skeleton Barrel Bats Goblin Gang Dart Goblin Guards Prince
Zap Dart Goblin
Goblin Gang Dart Goblin Prince Mega Knight
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin Prince Mega Knight
Zap Bats Goblin Gang Dart Goblin Guards
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin Prince Mega Knight
Prince
Dart Goblin Mega Knight

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