My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Dragon P.E.K.K.A Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch Electro Dragon
Zap
Bats Mortar Guards Witch
Barbarian Barrel
Mortar Guards Witch Royal Ghost
The Log
Guards Witch
Earthquake
Mortar Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Guards Witch Electro Dragon P.E.K.K.A Royal Ghost Mother Witch
Fireball
Mortar Witch Electro Dragon Mother Witch
Poison
Bats Mortar Guards Witch Electro Dragon Mother Witch
Lightning
Mortar Witch Electro Dragon Mother Witch
Rocket
Mortar Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Royal Ghost Mortar Mother Witch Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Royal Ghost Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar P.E.K.K.A
Mortar
Bats
Guards
Witch
P.E.K.K.A Royal Ghost
Electro Dragon
P.E.K.K.A Mother Witch
P.E.K.K.A
Bats Witch Electro Dragon Mother Witch
Royal Ghost
Witch Mother Witch
Mother Witch
Electro Dragon P.E.K.K.A Royal Ghost

Defense Synergies 0 9

Bats
Mortar P.E.K.K.A
Mortar
Bats Guards
Guards
Mortar Witch Electro Dragon Mother Witch
Witch
Guards Electro Dragon Royal Ghost
Electro Dragon
Guards Witch
P.E.K.K.A
Bats
Royal Ghost
Witch Mother Witch
Mother Witch
Guards Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Dragon
P.E.K.K.A Bats Mortar Witch Electro Dragon
Mortar Witch P.E.K.K.A Bats Electro Dragon
Witch P.E.K.K.A Bats Mortar Guards Electro Dragon
P.E.K.K.A
Bats Guards Electro Dragon Royal Ghost Mother Witch
Bats Mortar Witch Electro Dragon
Electro Dragon P.E.K.K.A
Witch P.E.K.K.A Mortar
Guards Royal Ghost
Bats Guards Witch Mother Witch Electro Dragon Royal Ghost
Bats Witch Electro Dragon
Mortar P.E.K.K.A Bats Guards Witch Electro Dragon
Bats Mortar Guards Witch Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Bats Mortar Witch Electro Dragon P.E.K.K.A
Mortar Bats Guards Witch Electro Dragon Royal Ghost
Mortar Witch Bats Guards Electro Dragon Royal Ghost Mother Witch
P.E.K.K.A Mortar
Royal Ghost Bats Guards Witch Electro Dragon P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A Royal Ghost
Mortar Electro Dragon Royal Ghost
Guards P.E.K.K.A Bats Witch Electro Dragon
Guards P.E.K.K.A Bats
P.E.K.K.A Guards Witch
Mother Witch Bats Witch Electro Dragon
Guards P.E.K.K.A Bats Witch
P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Mortar Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Bats Guards Witch Electro Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards Witch
Witch Electro Dragon
Guards Witch Electro Dragon Bats Mortar P.E.K.K.A
Bats Witch Electro Dragon P.E.K.K.A Royal Ghost Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards Electro Dragon Royal Ghost
Mortar Electro Dragon Royal Ghost
Electro Dragon
Guards
Mortar
Mother Witch Bats Witch Electro Dragon
Mortar Witch
Electro Dragon
Mortar Electro Dragon
Bats Guards Electro Dragon
Mortar Electro Dragon
Electro Dragon
Mortar
Mortar Electro Dragon
Mortar
Mortar Witch Electro Dragon
Mortar Electro Dragon
Mortar
Bats
Mortar Electro Dragon
Mortar Witch Electro Dragon Mother Witch
Mortar Electro Dragon
Mother Witch Mortar Witch Electro Dragon
Witch
Mortar Witch Electro Dragon Royal Ghost
Mortar Witch Electro Dragon
Mortar
Bats Witch Electro Dragon Mother Witch
Electro Dragon Bats Guards Witch
Mortar Electro Dragon
Electro Dragon
P.E.K.K.A
Bats Guards Witch Electro Dragon
Witch Electro Dragon
Electro Dragon
Mortar Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Bats Guards Witch
Bats Witch Electro Dragon
Electro Dragon Mortar Witch Royal Ghost

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