My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Mega Minion Miner
Zap
Fire Spirit Bats Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Goblin Gang Mortar
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Mega Minion P.E.K.K.A Miner
Fireball
Goblin Gang Mortar Mega Minion
Poison
Bats Goblin Gang Mortar Mega Minion
Lightning
Mortar Mega Minion
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Rage P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Goblin Gang Mega Minion Miner Mortar P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Mortar Mega Minion
Bats
Miner Mortar Mega Minion Rage P.E.K.K.A
Goblin Gang
Miner Mortar P.E.K.K.A
Mortar
Miner Fire Spirit Bats Goblin Gang Mega Minion
Mega Minion
Fire Spirit Bats Mortar Miner
Rage
Bats
P.E.K.K.A
Fire Spirit Bats Goblin Gang
Miner
Fire Spirit Bats Goblin Gang Mortar Mega Minion

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A
Bats
Mortar P.E.K.K.A
Goblin Gang
Mortar P.E.K.K.A Miner
Mortar
Bats Goblin Gang Mega Minion
Mega Minion
Mortar Miner
Rage
P.E.K.K.A
Fire Spirit Bats Goblin Gang
Miner
Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion
P.E.K.K.A Bats Goblin Gang Mortar Mega Minion
Goblin Gang Mortar P.E.K.K.A Fire Spirit Bats Mega Minion
P.E.K.K.A Bats Goblin Gang Mortar Mega Minion
P.E.K.K.A
Goblin Gang Fire Spirit Bats Mega Minion
Bats Mega Minion Fire Spirit Goblin Gang Mortar
P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Fire Spirit Miner
Bats Goblin Gang Mega Minion
Mega Minion Bats Goblin Gang
Mortar P.E.K.K.A Fire Spirit Bats Goblin Gang
Fire Spirit Bats Goblin Gang Mortar Mega Minion P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A
Bats Goblin Gang Mortar P.E.K.K.A
Fire Spirit Mortar Bats Goblin Gang Mega Minion
Mortar Fire Spirit Bats Mega Minion
P.E.K.K.A Mortar
Goblin Gang Fire Spirit Bats P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Mortar Mega Minion Miner
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
Fire Spirit Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Mega Minion
P.E.K.K.A
P.E.K.K.A Bats Mortar Mega Minion
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion
P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bats Mortar Mega Minion P.E.K.K.A
Bats Mega Minion P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Miner
Miner
Fire Spirit Mortar
Fire Spirit Bats Mega Minion
Fire Spirit Mortar
Fire Spirit
Miner Mortar
Fire Spirit Bats Goblin Gang
Miner Mortar
Fire Spirit
Fire Spirit Mortar Miner
Mortar
Mortar
Mortar
Mortar
Mortar
Bats
Fire Spirit Mortar Mega Minion
Fire Spirit Mortar Miner
Mortar
Fire Spirit Mortar
Mega Minion
Mortar Miner
Mortar Miner
Miner Mortar
Fire Spirit Bats
Bats Mega Minion
Mega Minion
Mortar Miner
P.E.K.K.A
Fire Spirit Bats Goblin Gang
Fire Spirit Mega Minion
Miner Goblin Gang Mega Minion
Mortar
Mega Minion P.E.K.K.A
Bats Goblin Gang
Bats
Mortar Miner
P.E.K.K.A
Mortar

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