My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Guards Executioner Magic Archer
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Executioner P.E.K.K.A Magic Archer
Fireball
Hog Rider Executioner Magic Archer
Poison
Bats Guards Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Hog Rider Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Fireball Hog Rider Magic Archer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Guards Executioner Magic Archer
Fireball
Zap Hog Rider Magic Archer
Hog Rider
Bats Zap Fireball Guards Executioner Magic Archer
Guards
Zap Hog Rider
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Executioner
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider

Defense Synergies 1 8

Bats
Zap P.E.K.K.A
Zap
Fireball Bats Guards Executioner P.E.K.K.A Magic Archer
Fireball
Zap
Hog Rider
Guards
Zap Executioner Magic Archer
Executioner
Zap Guards
P.E.K.K.A
Bats Zap
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Magic Archer
P.E.K.K.A Bats Zap Executioner
P.E.K.K.A Bats Executioner
P.E.K.K.A Bats Guards
Fireball P.E.K.K.A
Fireball Bats Zap Guards Executioner Magic Archer
Bats Zap Fireball Executioner Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A
Guards
Bats Guards Executioner Zap Fireball Magic Archer
Executioner Bats Zap Fireball Magic Archer
P.E.K.K.A Bats Zap Fireball Guards
Fireball Executioner Bats Zap Guards P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Fireball Executioner P.E.K.K.A
Fireball Bats Zap Guards Executioner Magic Archer
Zap Executioner Bats Fireball Guards Magic Archer
P.E.K.K.A
Bats Fireball Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Executioner Magic Archer
Guards P.E.K.K.A Bats Zap
Guards P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Guards Executioner
Fireball Executioner Bats Zap Magic Archer
Guards P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards Executioner
Fireball Executioner Magic Archer
Guards Bats Zap Fireball Executioner P.E.K.K.A Magic Archer
Bats Executioner Zap Fireball P.E.K.K.A Magic Archer
Zap Fireball
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Zap Executioner Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball Executioner Zap Magic Archer
Fireball Executioner Bats Zap Magic Archer
Executioner Magic Archer
Fireball Zap Executioner Magic Archer
Fireball Zap
Bats Fireball Guards
Zap Fireball Magic Archer
Fireball Zap Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Executioner Magic Archer
Magic Archer Fireball Executioner
Fireball
Bats
Zap Fireball Executioner Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Executioner Magic Archer
Fireball Zap Executioner Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Bats Zap Fireball Executioner Magic Archer
Zap Bats Fireball Guards
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Bats Fireball Guards Magic Archer
Fireball Zap Executioner Magic Archer
Fireball
Fireball Executioner Magic Archer
Zap Fireball Executioner Magic Archer
Zap Fireball
Executioner P.E.K.K.A
Zap Bats Fireball Guards Magic Archer
Bats Zap Fireball Executioner Magic Archer
Zap Fireball Executioner Magic Archer
P.E.K.K.A
Fireball

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