My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Barrel
Giant Snowball
Bats Minions Goblin Barrel
Zap
Bats Minions Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Executioner
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Minions Goblin Barrel
Royal Delivery
Bats Minions Wizard Goblin Barrel Executioner P.E.K.K.A
Fireball
Minions Wizard Goblin Barrel Executioner
Poison
Bats Minions Wizard Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Barrel Void Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Barrel Void

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Goblin Barrel P.E.K.K.A
Minions
Mega Knight Bats P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Bats P.E.K.K.A Mega Knight
Void
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Minions Wizard Goblin Barrel Executioner
Mega Knight
Bats Minions Wizard Goblin Barrel Executioner

Defense Synergies 0 8

Bats
Minions P.E.K.K.A Mega Knight
Minions
Bats P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Void
Executioner
Mega Knight
P.E.K.K.A
Bats Minions Wizard
Mega Knight
Bats Minions Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Void Executioner
P.E.K.K.A Bats Minions Executioner Mega Knight
P.E.K.K.A Mega Knight Bats Minions Void Executioner
P.E.K.K.A Bats Minions Mega Knight
P.E.K.K.A Mega Knight
Bats Minions Executioner Mega Knight
Bats Minions Wizard Void Executioner
Void P.E.K.K.A Mega Knight
P.E.K.K.A Minions
Mega Knight
Bats Minions Executioner Wizard Mega Knight
Minions Executioner Bats Wizard
P.E.K.K.A Mega Knight Bats Minions Wizard
Wizard Executioner Mega Knight Bats Minions P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Minions Executioner P.E.K.K.A
Mega Knight Bats Minions Wizard Executioner
Wizard Executioner Bats Minions Mega Knight
P.E.K.K.A
Wizard Mega Knight Bats Minions Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void P.E.K.K.A
Void Wizard Executioner Mega Knight
P.E.K.K.A Mega Knight Bats Minions
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Executioner Mega Knight
Wizard Executioner Bats Minions
P.E.K.K.A Bats Minions Void
P.E.K.K.A Mega Knight
Void P.E.K.K.A Mega Knight Bats Minions
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Minions
P.E.K.K.A Mega Knight Void
P.E.K.K.A Mega Knight Wizard Executioner
Wizard Executioner Mega Knight
Bats Minions Executioner P.E.K.K.A
Bats Minions Executioner Mega Knight Wizard P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Executioner
Void
Void
Wizard Executioner Mega Knight
Wizard Executioner Bats Minions
Wizard Executioner
Wizard Executioner
Void Wizard
Bats Minions Void
Void Wizard
Void Wizard Executioner
Void Executioner
Minions Void
Wizard Executioner
Wizard Executioner Mega Knight
Bats Minions
Void Wizard Executioner Mega Knight
Wizard Void Mega Knight
Minions Void Mega Knight
Wizard Void
Void
Void
Wizard Executioner Mega Knight
Void Wizard Executioner
Void Wizard Mega Knight
Void
Bats Wizard Void Executioner
Bats Minions Wizard Void
Void
Void Wizard Mega Knight
Void
P.E.K.K.A Mega Knight
Wizard
Bats Minions Void
Wizard Executioner
Void Wizard Executioner Mega Knight
Wizard Executioner
Void
Executioner P.E.K.K.A Mega Knight
Bats Minions
Bats Void Executioner
Void Executioner Mega Knight
P.E.K.K.A
Wizard Void Mega Knight
Void

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