My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Inferno Dragon
Giant Snowball
Bomber Bats Witch Inferno Dragon
Zap
Bomber Bats Witch Inferno Dragon
Barbarian Barrel
Bomber Tesla Witch
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Tesla Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon
Fireball
Bomber Tesla Witch Inferno Dragon
Poison
Bomber Bats Witch
Lightning
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Tesla Mini P.E.K.K.A Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Zap Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Bomber Bats Mini P.E.K.K.A Witch
Tesla
Mini P.E.K.K.A
Bomber Bats Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Bats Witch
Inferno Dragon
Bats

Defense Synergies 1 17

Bomber
Bats Zap Tesla Mini P.E.K.K.A P.E.K.K.A
Bats
Bomber Zap Tesla Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
Mini P.E.K.K.A Bomber Bats Tesla Witch P.E.K.K.A Inferno Dragon
Tesla
Bomber Bats Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Bomber Bats Tesla Witch
Witch
Zap Mini P.E.K.K.A
P.E.K.K.A
Bomber Bats Zap
Inferno Dragon
Bats Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Zap Tesla Witch
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Bomber Bats Inferno Dragon
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Bats
Bomber Mini P.E.K.K.A P.E.K.K.A
Bomber Bats Zap Tesla
Bats Tesla Inferno Dragon Zap Witch
Zap Tesla P.E.K.K.A
Tesla Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon
Bomber Tesla Mini P.E.K.K.A
Bats Witch Bomber Zap Tesla
Tesla Inferno Dragon Bats Zap Witch
Tesla Mini P.E.K.K.A P.E.K.K.A Bomber Bats Zap Witch
Bomber Bats Zap Tesla Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Tesla
Zap Tesla Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Tesla Bomber Bats Mini P.E.K.K.A Witch P.E.K.K.A
Tesla Bomber Bats Zap Witch
Zap Witch Bomber Bats Tesla Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Tesla Inferno Dragon
Bomber Bats Tesla Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Witch P.E.K.K.A
Bomber Zap Tesla Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Witch Inferno Dragon
Bats Zap Tesla Witch
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Witch
Mini P.E.K.K.A P.E.K.K.A Tesla Inferno Dragon
Zap P.E.K.K.A Bats Mini P.E.K.K.A Witch Inferno Dragon
Witch P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Tesla Mini P.E.K.K.A Witch
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Tesla Witch
Bomber Tesla Witch
Tesla Witch Bomber Bats Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Bomber Zap Tesla Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Bats Zap Witch
Bomber Witch
Zap
Zap
Bats Mini P.E.K.K.A
Zap
Zap
Zap
Bomber Zap Witch
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap Witch
Zap
Zap Bomber Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Mini P.E.K.K.A
Bomber Zap
Zap
P.E.K.K.A
Zap Bats Witch
Zap Witch
Mini P.E.K.K.A
Bomber Zap
Zap
P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch
P.E.K.K.A Inferno Dragon

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