My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Musketeer Witch
Zap
Bats Cannon Witch
Barbarian Barrel
Cannon Musketeer Witch Electro Wizard
The Log
Cannon Musketeer Witch
Earthquake
Cannon Witch
Arrows
Bats Witch
Royal Delivery
Bats Musketeer Witch P.E.K.K.A Electro Wizard
Fireball
Cannon Musketeer Witch Electro Wizard
Poison
Bats Cannon Musketeer Witch Electro Wizard
Lightning
Cannon Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Musketeer Poison Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Cannon Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bats Musketeer Poison Witch
Cannon
Musketeer
Zap P.E.K.K.A
Poison
P.E.K.K.A Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Poison Electro Wizard Bats Musketeer Witch
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 17

Bats
Zap Cannon Musketeer P.E.K.K.A Electro Wizard
Zap
Cannon Electro Wizard Bats Musketeer Poison Witch P.E.K.K.A
Cannon
Zap Musketeer Bats Poison Witch Electro Wizard
Musketeer
Cannon Bats Zap P.E.K.K.A Electro Wizard
Poison
Zap Cannon Electro Wizard
Witch
Zap Cannon Electro Wizard
P.E.K.K.A
Bats Zap Musketeer Electro Wizard
Electro Wizard
Zap Bats Cannon Musketeer Poison Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Electro Wizard
P.E.K.K.A Bats Zap Cannon Musketeer Witch Electro Wizard
Cannon Witch P.E.K.K.A Bats Musketeer Electro Wizard
Cannon Witch P.E.K.K.A Bats Musketeer Electro Wizard
Poison P.E.K.K.A
Bats Zap Cannon Musketeer Electro Wizard
Bats Musketeer Electro Wizard Zap Cannon Poison Witch
Zap Cannon Musketeer Poison P.E.K.K.A Electro Wizard
Cannon Witch P.E.K.K.A Musketeer
Cannon Musketeer Electro Wizard
Bats Poison Witch Electro Wizard Zap Cannon Musketeer
Musketeer Bats Zap Poison Witch Electro Wizard
Cannon P.E.K.K.A Bats Zap Musketeer Witch Electro Wizard
Bats Zap Cannon Poison Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Zap Cannon P.E.K.K.A Electro Wizard
Bats Cannon Musketeer Poison Witch P.E.K.K.A Electro Wizard
Cannon Bats Zap Musketeer Witch Electro Wizard
Zap Poison Witch Bats Cannon Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Electro Wizard
Bats Cannon Musketeer Poison Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Musketeer
P.E.K.K.A Bats Zap Musketeer Witch Electro Wizard
P.E.K.K.A Bats Zap Musketeer Electro Wizard
P.E.K.K.A Cannon Musketeer Witch
Poison Bats Zap Musketeer Witch Electro Wizard
P.E.K.K.A Bats Musketeer Witch Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Poison Witch
Witch P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Musketeer Witch
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Cannon Witch
Cannon Musketeer Witch
Witch Electro Wizard Bats Zap Musketeer Poison P.E.K.K.A
Bats Poison Zap Cannon Musketeer Witch P.E.K.K.A Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Zap Musketeer Electro Wizard
Poison
Musketeer Poison
Poison Zap
Poison Bats Zap Musketeer Witch
Musketeer Poison Witch
Poison Zap
Poison Zap
Bats Musketeer Poison Electro Wizard
Poison Zap Musketeer Electro Wizard
Poison Zap Musketeer
Poison Musketeer
Musketeer Poison
Zap Musketeer Poison
Zap Musketeer Poison Witch
Musketeer Poison
Poison
Bats
Zap Musketeer Poison Electro Wizard
Zap Poison Witch
Musketeer Poison
Poison
Musketeer
Zap Musketeer Poison
Zap Poison Witch
Witch
Poison Zap Musketeer Witch Electro Wizard
Zap Musketeer Poison Witch
Poison Zap Musketeer
Poison Bats Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Bats Musketeer Poison Witch
Poison Zap Musketeer
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Musketeer Witch
Poison Zap Musketeer Witch Electro Wizard
Poison Musketeer Electro Wizard
Zap Musketeer Poison
Zap Poison
Musketeer P.E.K.K.A
Zap Bats Musketeer Poison Witch Electro Wizard
Bats Zap Musketeer Poison Witch Electro Wizard
Poison Zap Musketeer Witch Electro Wizard
P.E.K.K.A

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