My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Giant Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers Lumberjack
Zap
Bats Archers Royal Giant
Barbarian Barrel
Archers Knight Lumberjack
The Log
Archers Royal Giant Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Lumberjack
Fireball
Archers Lumberjack
Poison
Bats Archers
Lightning
Knight Lumberjack Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Archers Knight Lumberjack Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Barbarian Barrel Lumberjack
Archers
Knight Royal Giant Barbarian Barrel Lumberjack
Knight
Bats Archers Barbarian Barrel Lumberjack Archer Queen
Royal Giant
Bats Barbarian Barrel Archers Mirror Lumberjack
Mirror
Royal Giant Barbarian Barrel Lumberjack
Barbarian Barrel
Royal Giant Bats Archers Knight Mirror Lumberjack
Lumberjack
Bats Archers Knight Royal Giant Mirror Barbarian Barrel
Archer Queen
Knight

Defense Synergies 6 8

Bats
Knight Barbarian Barrel Lumberjack
Archers
Knight Barbarian Barrel Lumberjack Archer Queen
Knight
Bats Archers Archer Queen Barbarian Barrel Lumberjack
Royal Giant
Mirror
Barbarian Barrel Lumberjack
Barbarian Barrel
Archers Mirror Archer Queen Bats Knight Lumberjack
Lumberjack
Bats Archers Knight Mirror Barbarian Barrel
Archer Queen
Knight Barbarian Barrel Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Lumberjack Bats Knight
Lumberjack Bats Archers Knight
Lumberjack Bats Knight
Barbarian Barrel Lumberjack
Barbarian Barrel Bats Archers Lumberjack
Bats Archers
Barbarian Barrel
Lumberjack Archer Queen
Knight Archers Barbarian Barrel Lumberjack
Bats Archers Knight Barbarian Barrel Lumberjack
Bats Archers
Lumberjack Bats Knight
Bats Barbarian Barrel Lumberjack
Knight Lumberjack
Lumberjack
Bats Knight Lumberjack
Bats Archers Knight Barbarian Barrel Lumberjack
Barbarian Barrel Bats Archers Knight Lumberjack
Lumberjack
Bats Archers Knight Barbarian Barrel Lumberjack
Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Barbarian Barrel
Archers Knight Barbarian Barrel Lumberjack
Lumberjack Bats Knight
Lumberjack Bats Knight Barbarian Barrel
Knight Lumberjack
Bats Archers
Bats Archers Knight Lumberjack
Knight Lumberjack
Bats Knight Barbarian Barrel
Bats Knight Lumberjack
Archer Queen
Knight Lumberjack
Archers
Bats Archers Knight Barbarian Barrel Lumberjack Archer Queen
Bats Archers Barbarian Barrel Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Bats
Archers
Barbarian Barrel
Bats Lumberjack
Knight Barbarian Barrel
Archers Archer Queen
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Archers Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats Archers
Bats
Bats Archers Barbarian Barrel
Archers Archer Queen
Barbarian Barrel
Knight Lumberjack
Archer Queen
Archer Queen
Bats Archer Queen
Bats Archer Queen
Barbarian Barrel Archer Queen

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