My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Hog Rider Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Hog Rider Freeze Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Inferno Dragon
Arrows
Hog Rider Freeze Giant Skeleton
Hog Rider
Bats Arrows Freeze The Log Giant Skeleton
Skeleton Army
Freeze
Hog Rider Arrows
Giant Skeleton
Bats Arrows Hog Rider The Log
The Log
Hog Rider Giant Skeleton
Inferno Dragon
Bats

Defense Synergies 0 11

Bats
Freeze Giant Skeleton The Log Inferno Dragon
Arrows
Giant Skeleton
Hog Rider
Skeleton Army
Freeze Giant Skeleton The Log Inferno Dragon
Freeze
Bats Skeleton Army
Giant Skeleton
Bats Arrows Skeleton Army The Log
The Log
Bats Skeleton Army Giant Skeleton Inferno Dragon
Inferno Dragon
Bats Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Inferno Dragon Bats The Log
Skeleton Army Bats Freeze Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Bats
Arrows Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army Freeze The Log Bats
Bats Inferno Dragon Arrows Freeze
Arrows Giant Skeleton The Log
Inferno Dragon Skeleton Army
Skeleton Army Giant Skeleton
Bats Skeleton Army Arrows Freeze Giant Skeleton The Log
Arrows Inferno Dragon Bats
Skeleton Army Bats Freeze Giant Skeleton The Log
Skeleton Army Bats Arrows Freeze The Log
Skeleton Army Inferno Dragon
Skeleton Army Freeze The Log Inferno Dragon
Bats Arrows Skeleton Army
Arrows Bats Skeleton Army The Log
Arrows Freeze The Log Bats Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Bats Arrows Giant Skeleton The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows The Log Inferno Dragon
Skeleton Army Giant Skeleton Bats The Log
Skeleton Army Giant Skeleton Bats The Log
Giant Skeleton Skeleton Army Inferno Dragon
Arrows Bats Freeze
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Freeze Giant Skeleton Bats Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Giant Skeleton
Skeleton Army Arrows Giant Skeleton The Log
Skeleton Army Giant Skeleton
Skeleton Army
Skeleton Army Bats Freeze Giant Skeleton The Log Inferno Dragon
Bats Arrows Freeze Giant Skeleton The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Freeze Giant Skeleton The Log
Arrows The Log
Arrows Bats Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Bats
Arrows The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats Freeze
Arrows The Log
Arrows Freeze
Giant Skeleton
Arrows The Log
Bats Skeleton Army Freeze
Arrows
Freeze
Arrows The Log
Arrows The Log
Arrows Giant Skeleton
Bats Freeze Giant Skeleton The Log
Bats
Freeze Giant Skeleton The Log
Inferno Dragon

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