My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Balloon Inferno Dragon Lumberjack
Fireball
Wizard Balloon Inferno Dragon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Valkyrie Wizard Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Inferno Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Inferno Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Inferno Dragon Lumberjack
Valkyrie
Bats Balloon Lumberjack Wizard
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Balloon
Bats Valkyrie Lumberjack Wizard The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Valkyrie Balloon Bats Wizard The Log Mega Knight
Mega Knight
Bats Inferno Dragon Wizard Balloon The Log Lumberjack

Defense Synergies 0 15

Bats
Valkyrie The Log Inferno Dragon Lumberjack Mega Knight
Valkyrie
Bats Wizard The Log Lumberjack
Wizard
Valkyrie The Log Lumberjack Mega Knight
Balloon
The Log
Bats Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Lumberjack
Bats Valkyrie Wizard The Log
Mega Knight
Bats Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Inferno Dragon Lumberjack Bats Valkyrie The Log Mega Knight
Lumberjack Mega Knight Bats Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Bats Valkyrie Mega Knight
Valkyrie The Log Lumberjack Mega Knight
The Log Bats Valkyrie Lumberjack Mega Knight
Bats Inferno Dragon Wizard
Valkyrie The Log Mega Knight
Inferno Dragon Lumberjack
Valkyrie Lumberjack Mega Knight
Bats Valkyrie Wizard The Log Lumberjack Mega Knight
Inferno Dragon Bats Wizard
Lumberjack Mega Knight Bats Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Bats The Log Lumberjack
Inferno Dragon Lumberjack Mega Knight
The Log Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Bats Valkyrie Lumberjack
Valkyrie Mega Knight Bats Wizard The Log Lumberjack
Valkyrie Wizard The Log Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Valkyrie Wizard Mega Knight Bats The Log Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Valkyrie Wizard The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie The Log
Valkyrie Lumberjack Mega Knight Bats The Log
Valkyrie Inferno Dragon Lumberjack Mega Knight
Wizard Bats
Bats Valkyrie Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Mega Knight Bats Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Bats Valkyrie The Log Inferno Dragon Lumberjack
Bats Valkyrie Mega Knight Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Lumberjack
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
Inferno Dragon
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats
Wizard
The Log
Valkyrie Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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