My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Royal Hogs Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Mighty Miner
Giant Snowball
Bats Dart Goblin Royal Hogs Skeleton Army Lumberjack Mighty Miner
Zap
Bats Dart Goblin Royal Hogs Skeleton Army Mighty Miner
Barbarian Barrel
Dart Goblin Valkyrie Royal Hogs Skeleton Army Lumberjack
The Log
Dart Goblin Royal Hogs Skeleton Army Lumberjack
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Bats Dart Goblin Valkyrie Royal Hogs Skeleton Army Lumberjack
Fireball
Dart Goblin Royal Hogs Skeleton Army Lumberjack Mighty Miner
Poison
Bats Dart Goblin Royal Hogs Skeleton Army
Lightning
Valkyrie Lumberjack Mighty Miner
Rocket
Valkyrie Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Dart Goblin Skeleton Army Valkyrie Lumberjack Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Dart Goblin Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs Rage Lumberjack
Dart Goblin
Valkyrie Royal Hogs
Valkyrie
Bats Dart Goblin Lumberjack Royal Hogs
Royal Hogs
Bats Dart Goblin Valkyrie Lumberjack
Rage
Bats
Skeleton Army
Lumberjack
Valkyrie Bats Royal Hogs
Mighty Miner

Defense Synergies 0 8

Bats
Dart Goblin Valkyrie Lumberjack
Dart Goblin
Bats Valkyrie Skeleton Army Lumberjack
Valkyrie
Bats Dart Goblin Lumberjack
Royal Hogs
Rage
Skeleton Army
Dart Goblin Lumberjack
Lumberjack
Bats Dart Goblin Valkyrie Skeleton Army
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Dart Goblin Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Bats Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin
Dart Goblin Valkyrie
Mighty Miner Skeleton Army Lumberjack
Skeleton Army Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin Valkyrie Skeleton Army Lumberjack
Bats Dart Goblin
Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Bats Dart Goblin Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Valkyrie Skeleton Army Lumberjack
Valkyrie Bats Dart Goblin Skeleton Army Lumberjack
Valkyrie Bats Dart Goblin Lumberjack
Dart Goblin Lumberjack
Valkyrie Skeleton Army Bats Dart Goblin Lumberjack
Skeleton Army Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack
Valkyrie Lumberjack
Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Lumberjack Bats
Valkyrie Skeleton Army Lumberjack Mighty Miner
Bats Dart Goblin
Skeleton Army Bats Dart Goblin Valkyrie Lumberjack
Mighty Miner Valkyrie Skeleton Army Lumberjack
Bats Valkyrie Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin Valkyrie Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Lumberjack
Dart Goblin Valkyrie Skeleton Army
Skeleton Army Bats Dart Goblin Valkyrie Lumberjack Mighty Miner
Bats Valkyrie Dart Goblin Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Bats Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats Lumberjack
Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Mighty Miner
Bats Dart Goblin Skeleton Army
Dart Goblin
Dart Goblin Valkyrie Lumberjack
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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