My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Bats Goblin Barrel Princess
Zap
Skeletons Fire Spirit Bats Goblin Barrel Princess
Barbarian Barrel
Skeletons Fire Spirit Valkyrie Goblin Barrel Princess
The Log
Skeletons Fire Spirit Goblin Barrel Princess
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Fire Spirit Bats Goblin Barrel Princess
Royal Delivery
Skeletons Fire Spirit Bats Valkyrie Goblin Barrel Princess
Fireball
Goblin Barrel Princess
Poison
Bats Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats The Log Goblin Barrel Princess Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats The Log

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Goblin Barrel
Bats
Valkyrie Mega Knight Goblin Barrel
Valkyrie
Fire Spirit Bats Goblin Barrel
Goblin Barrel
Valkyrie Fire Spirit Bats Princess Mega Knight
The Log
Princess Mega Knight
Princess
Goblin Barrel The Log Mega Knight
Mega Knight
Bats Goblin Barrel The Log Princess

Defense Synergies 0 14

Skeletons
Fire Spirit Bats The Log Princess
Fire Spirit
Skeletons Valkyrie The Log
Bats
Skeletons Valkyrie The Log Mega Knight
Valkyrie
Fire Spirit Bats The Log Princess
Goblin Barrel
The Log
Skeletons Fire Spirit Bats Valkyrie Princess Mega Knight
Princess
Skeletons Valkyrie The Log Mega Knight
Mega Knight
Bats The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeletons Bats Valkyrie The Log Mega Knight
Mega Knight Skeletons Fire Spirit Bats Valkyrie
Skeletons Bats Valkyrie Mega Knight
Valkyrie The Log Princess Mega Knight
The Log Skeletons Fire Spirit Bats Valkyrie Mega Knight
Bats Fire Spirit Princess
Valkyrie The Log Mega Knight
Skeletons Princess
Skeletons Fire Spirit Valkyrie Mega Knight
Bats Valkyrie Skeletons The Log Princess Mega Knight
Bats Princess
Mega Knight Skeletons Fire Spirit Bats Valkyrie The Log
Fire Spirit Valkyrie Mega Knight Bats The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Bats Valkyrie
Fire Spirit Valkyrie Mega Knight Bats The Log
Valkyrie The Log Fire Spirit Bats Princess Mega Knight
Valkyrie Mega Knight Fire Spirit Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Valkyrie The Log Mega Knight
Mega Knight Skeletons Bats Valkyrie The Log
Valkyrie Mega Knight Bats The Log
Skeletons Valkyrie Mega Knight
Fire Spirit Skeletons Bats Princess
Skeletons Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Skeletons Bats Valkyrie The Log
Skeletons
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Skeletons Valkyrie
Valkyrie Princess Mega Knight
Skeletons Bats Valkyrie The Log
Bats Valkyrie Mega Knight The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log Mega Knight
Fire Spirit Bats Princess
Fire Spirit The Log Princess
The Log Fire Spirit Princess
The Log
Fire Spirit Bats
Valkyrie The Log Princess
Fire Spirit Princess
Fire Spirit The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess Mega Knight
Bats
Fire Spirit The Log Princess Mega Knight
Fire Spirit Valkyrie The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Fire Spirit Valkyrie Princess Mega Knight
The Log Princess
The Log Princess Mega Knight
The Log
Fire Spirit Bats Princess
Bats
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Fire Spirit Bats Princess
Fire Spirit Princess
The Log
Valkyrie Princess Mega Knight
The Log Princess
Mega Knight
Bats The Log Princess
Bats Princess
The Log Princess Mega Knight
Mega Knight

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