My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Dark Prince Miner
Giant Snowball
Spear Goblins Bats Wall Breakers Miner
Zap
Spear Goblins Bats Wall Breakers Dark Prince
Barbarian Barrel
Spear Goblins Tesla Wall Breakers Dark Prince
The Log
Spear Goblins Wall Breakers Dark Prince
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Bats Wall Breakers
Royal Delivery
Spear Goblins Bats Wall Breakers Dark Prince Miner
Fireball
Tesla Wall Breakers
Poison
Spear Goblins Bats
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers The Log Miner Tesla Fireball Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Wall Breakers The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Wall Breakers Dark Prince
Bats
Miner Wall Breakers Dark Prince
Tesla
Fireball
Wall Breakers Dark Prince The Log Miner
Wall Breakers
Miner Spear Goblins Bats Fireball The Log
Dark Prince
Spear Goblins Bats Fireball Miner
The Log
Fireball Wall Breakers Miner
Miner
Spear Goblins Bats Wall Breakers Fireball Dark Prince The Log

Defense Synergies 3 12

Spear Goblins
Tesla Bats Dark Prince The Log
Bats
Spear Goblins Tesla Dark Prince The Log
Tesla
Spear Goblins The Log Bats Fireball Dark Prince
Fireball
The Log Tesla Dark Prince Miner
Wall Breakers
Dark Prince
Spear Goblins Bats Tesla Fireball The Log
The Log
Tesla Fireball Spear Goblins Bats Dark Prince Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball The Log
Bats Tesla Dark Prince The Log
Tesla Bats Dark Prince
Tesla Bats Dark Prince
Fireball Dark Prince The Log
Fireball The Log Spear Goblins Bats Tesla Dark Prince
Bats Tesla Spear Goblins Fireball
Tesla Fireball The Log
Tesla
Spear Goblins Tesla Dark Prince Miner
Bats Spear Goblins Tesla Fireball Dark Prince The Log
Tesla Spear Goblins Bats Fireball
Tesla Bats Fireball Dark Prince The Log
Fireball Bats Tesla Dark Prince The Log
Tesla
Tesla Fireball The Log
Tesla Bats Fireball Dark Prince
Tesla Fireball Spear Goblins Bats Dark Prince The Log
The Log Spear Goblins Bats Tesla Fireball Dark Prince
Tesla
Dark Prince Spear Goblins Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Fireball Dark Prince
Fireball Tesla The Log Miner
Spear Goblins Bats Dark Prince The Log
Dark Prince Bats Tesla Fireball The Log
Tesla Dark Prince
Fireball Bats Tesla
Dark Prince Spear Goblins Bats Tesla Fireball
Tesla Dark Prince
Spear Goblins Bats Fireball Dark Prince The Log
Tesla
Bats Tesla Dark Prince
Fireball Dark Prince The Log
Dark Prince Tesla Fireball
Tesla Fireball
Tesla Spear Goblins Bats Fireball Dark Prince The Log
Bats Tesla Fireball Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Spear Goblins Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball
Miner Fireball Dark Prince The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Bats
Fireball Dark Prince The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Bats Fireball Dark Prince
Fireball
The Log Fireball
Fireball Miner Dark Prince
The Log Fireball
Fireball
Dark Prince
Bats Fireball The Log
Bats Fireball
Fireball Dark Prince The Log Miner
Fireball

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