My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Elixir Golem Wizard Bandit Electro Wizard
The Log
Elixir Golem Bandit
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Wizard Bandit Electro Wizard
Fireball
Elixir Golem Wizard Bandit Electro Wizard
Poison
Bats Elixir Golem Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Bandit Poison Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Elixir Golem Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Bandit
Elixir Golem
Poison Bats Wizard The Log Bandit
Wizard
Elixir Golem Bandit Mega Knight
Poison
Elixir Golem The Log Mega Knight
The Log
Elixir Golem Poison Bandit Mega Knight
Bandit
Bats Elixir Golem Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Bats Wizard Poison The Log Bandit Electro Wizard

Defense Synergies 0 17

Bats
The Log Bandit Electro Wizard Mega Knight
Elixir Golem
Wizard
The Log Bandit Electro Wizard Mega Knight
Poison
The Log Electro Wizard Mega Knight
The Log
Bats Wizard Poison Bandit Electro Wizard Mega Knight
Bandit
Bats Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Bats Wizard Poison The Log Bandit Mega Knight
Mega Knight
Bats Wizard Poison The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Bats The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Bandit Electro Wizard
Bats Bandit Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Bats Bandit Electro Wizard Mega Knight
Bats Electro Wizard Wizard Poison
Poison The Log Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Bats Poison Electro Wizard Wizard The Log Bandit Mega Knight
Bats Wizard Poison Electro Wizard
Mega Knight Bats Wizard The Log Bandit Electro Wizard
Wizard Mega Knight Bats Poison The Log Electro Wizard
Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight Bats Poison Electro Wizard
Mega Knight Bats Wizard The Log Bandit Electro Wizard
Wizard Poison The Log Bats Bandit Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Bats Poison The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Poison Bandit Electro Wizard Wizard The Log Mega Knight
Bandit Mega Knight Bats The Log Electro Wizard
Mega Knight Bats The Log Bandit Electro Wizard
Bandit Mega Knight
Wizard Poison Bats Electro Wizard
Bats Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Poison The Log Bandit
Mega Knight Bats
Mega Knight Poison The Log Electro Wizard
Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard Bats Poison The Log
Bats Poison Mega Knight Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison Bats
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard Bandit
Bats Poison Electro Wizard
Poison Wizard The Log Bandit Electro Wizard
Poison Wizard
Poison The Log Bandit
Poison Bandit
Poison The Log
Wizard Poison The Log Bandit
Wizard Poison The Log Bandit Mega Knight
Poison
Bats
Wizard Poison The Log Bandit Electro Wizard Mega Knight
Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Mega Knight
Poison The Log Wizard Bandit Electro Wizard
Wizard Poison The Log Bandit Mega Knight
Poison The Log Bandit
Poison Bats Wizard Electro Wizard
Electro Wizard Bats Wizard Poison
Poison Wizard The Log Bandit Mega Knight
Poison Electro Wizard
Mega Knight
Wizard Poison The Log
Electro Wizard Bats Bandit
Poison Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard Mega Knight
The Log Wizard Poison
Poison
Mega Knight
Bats Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight
Poison

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