My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon Inferno Dragon
Giant Snowball
Bats Minion Horde Balloon Inferno Dragon
Zap
Bats Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Wizard Balloon Electro Wizard Inferno Dragon
Fireball
Minion Horde Wizard Balloon Electro Wizard Inferno Dragon
Poison
Bats Minion Horde Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Minion Horde Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mini P.E.K.K.A Electro Wizard Inferno Dragon Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Inferno Dragon
Minion Horde
Mini P.E.K.K.A
Bats Wizard The Log Electro Wizard
Wizard
Mini P.E.K.K.A Balloon
Balloon
Bats Wizard The Log Electro Wizard
The Log
Mini P.E.K.K.A Balloon
Electro Wizard
Mini P.E.K.K.A Balloon
Inferno Dragon
Bats

Defense Synergies 2 11

Bats
Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Minion Horde
The Log
Mini P.E.K.K.A
The Log Electro Wizard Bats Wizard
Wizard
Mini P.E.K.K.A The Log Electro Wizard
Balloon
The Log
Mini P.E.K.K.A Bats Minion Horde Wizard Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Bats Wizard The Log Inferno Dragon
Inferno Dragon
Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon Bats The Log Electro Wizard
Minion Horde Mini P.E.K.K.A Bats Electro Wizard Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon Bats Electro Wizard
Mini P.E.K.K.A The Log
The Log Bats Electro Wizard
Bats Minion Horde Electro Wizard Inferno Dragon Wizard
The Log Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Mini P.E.K.K.A Electro Wizard
Bats Minion Horde Electro Wizard Wizard The Log
Minion Horde Inferno Dragon Bats Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Bats Wizard The Log Electro Wizard
Wizard Bats Minion Horde Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon
Minion Horde Wizard Bats Mini P.E.K.K.A Electro Wizard
Bats Minion Horde Wizard The Log Electro Wizard
Wizard The Log Bats Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Bats Minion Horde Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Inferno Dragon
Bats Minion Horde Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bats Minion Horde The Log Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon
Wizard Bats Minion Horde Electro Wizard
Mini P.E.K.K.A Bats Minion Horde Electro Wizard
Mini P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde Electro Wizard Bats Mini P.E.K.K.A The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Electro Wizard Bats Minion Horde Mini P.E.K.K.A The Log Inferno Dragon
Bats Minion Horde Mini P.E.K.K.A Wizard The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Electro Wizard
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Bats Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Bats Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard The Log Electro Wizard
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde Inferno Dragon
The Log Wizard Electro Wizard
Wizard The Log
The Log
Bats Minion Horde Wizard Electro Wizard
Electro Wizard Bats Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard The Log
Minion Horde Electro Wizard
Minion Horde
Wizard The Log
Minion Horde Electro Wizard Bats
Wizard Electro Wizard
The Log
Minion Horde Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
Minion Horde
Bats Minion Horde The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard
Inferno Dragon
Wizard

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