My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Royal Recruits Wall Breakers
Giant Snowball
Skeletons Bomber Bats Royal Recruits Wall Breakers
Zap
Skeletons Bomber Bats Wall Breakers
Barbarian Barrel
Skeletons Bomber Royal Recruits Wizard Wall Breakers
The Log
Skeletons Bomber Royal Recruits Wall Breakers
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats Royal Recruits Wall Breakers
Royal Delivery
Skeletons Bomber Bats Royal Recruits Wizard Wall Breakers
Fireball
Bomber Wizard Wall Breakers
Poison
Bomber Bats Royal Recruits Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Zap Wall Breakers Arrows Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Zap

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Zap Royal Recruits
Bats
Bomber Zap Royal Recruits Wall Breakers
Zap
Arrows Bomber Bats Royal Recruits Wall Breakers
Arrows
Zap Wall Breakers
Royal Recruits
Bomber Bats Zap Wall Breakers
Wizard
Wall Breakers
Bats Zap Arrows Royal Recruits

Defense Synergies 0 10

Skeletons
Bomber Bats Zap Wizard
Bomber
Skeletons Bats Zap Royal Recruits
Bats
Skeletons Bomber Zap Royal Recruits
Zap
Skeletons Bomber Bats Arrows
Arrows
Zap
Royal Recruits
Bomber Bats
Wizard
Skeletons
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Wizard
Skeletons Bomber Bats Zap Royal Recruits
Skeletons Bomber Bats Royal Recruits
Royal Recruits Skeletons Bomber Bats
Bomber Arrows Royal Recruits
Arrows Skeletons Bomber Bats Zap
Bats Zap Arrows Wizard
Zap Arrows Royal Recruits
Skeletons Royal Recruits
Skeletons Bomber Royal Recruits
Bats Skeletons Bomber Zap Arrows Royal Recruits Wizard
Arrows Bats Zap Wizard
Royal Recruits Skeletons Bomber Bats Zap Wizard
Bomber Wizard Bats Zap Arrows Royal Recruits
Royal Recruits
Zap Royal Recruits
Wizard Skeletons Bomber Bats Arrows Royal Recruits
Arrows Bomber Bats Zap Royal Recruits Wizard
Zap Arrows Wizard Bomber Bats Royal Recruits
Royal Recruits
Bomber Royal Recruits Wizard Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap
Bomber Zap Arrows Wizard
Royal Recruits Skeletons Bats Zap
Royal Recruits Bats Zap
Royal Recruits Skeletons
Arrows Wizard Skeletons Bats Zap
Royal Recruits Skeletons Bats
Royal Recruits
Zap Royal Recruits Skeletons Bats
Royal Recruits Skeletons
Bats Royal Recruits
Royal Recruits Zap Arrows
Royal Recruits Skeletons Wizard
Royal Recruits Wizard Bomber
Royal Recruits Skeletons Bomber Bats Zap
Bats Arrows Bomber Zap Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows
Arrows Royal Recruits
Bomber Wizard Zap Arrows
Arrows Wizard Bats Zap
Bomber Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats
Zap Arrows Royal Recruits Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Bomber Zap Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Bomber Bats
Bomber Zap Arrows Wizard
Bomber Zap Arrows Wizard
Arrows Wizard
Zap Arrows Royal Recruits
Zap Arrows Bomber Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard
Bomber Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Bats Royal Recruits
Zap Arrows Wizard
Arrows
Wizard
Arrows Bomber Zap Wizard
Zap Arrows
Royal Recruits
Zap Bats Royal Recruits
Bats Zap
Zap Royal Recruits

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