My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Baby Dragon Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Hog Rider Skeleton Army Baby Dragon Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Skeleton Army Baby Dragon Electro Wizard Lumberjack
Poison
Bats Skeleton Army Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Hog Rider Baby Dragon Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Baby Dragon Lumberjack
Elite Barbarians
Bats Hog Rider The Log Lumberjack
Hog Rider
Bats The Log Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Skeleton Army
Baby Dragon
Bats Hog Rider Electro Wizard Lumberjack
The Log
Hog Rider Elite Barbarians Lumberjack
Electro Wizard
Hog Rider Baby Dragon Lumberjack
Lumberjack
Bats Elite Barbarians Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 0 13

Bats
Baby Dragon The Log Electro Wizard Lumberjack
Elite Barbarians
The Log
Hog Rider
Skeleton Army
The Log Electro Wizard Lumberjack
Baby Dragon
Bats The Log Lumberjack
The Log
Bats Elite Barbarians Skeleton Army Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Bats Skeleton Army The Log Lumberjack
Lumberjack
Bats Skeleton Army Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Bats The Log Electro Wizard
Skeleton Army Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Bats Electro Wizard
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Baby Dragon The Log Lumberjack
Bats Baby Dragon Electro Wizard
Skeleton Army Lumberjack Bats Elite Barbarians The Log Electro Wizard
Skeleton Army Bats Baby Dragon The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Elite Barbarians The Log Electro Wizard Lumberjack
Bats Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Bats Elite Barbarians Skeleton Army Baby Dragon The Log Electro Wizard Lumberjack
Baby Dragon The Log Bats Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Bats Elite Barbarians Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Baby Dragon The Log Lumberjack
Skeleton Army Lumberjack Bats Elite Barbarians The Log Electro Wizard
Skeleton Army Lumberjack Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Bats Baby Dragon Electro Wizard
Skeleton Army Bats Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Electro Wizard Bats Elite Barbarians Skeleton Army Baby Dragon The Log
Skeleton Army
Bats Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Electro Wizard Bats Baby Dragon The Log Lumberjack
Bats Elite Barbarians Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Elite Barbarians Electro Wizard Lumberjack
The Log Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Bats
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Bats Baby Dragon Electro Wizard
Electro Wizard Bats
Elite Barbarians
The Log
Electro Wizard
The Log
Electro Wizard Bats Skeleton Army
Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon
Elite Barbarians
Bats Elite Barbarians Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: