My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Baby Dragon Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Skeleton King
Giant Snowball
Minion Horde Baby Dragon Witch Skeleton King
Zap
Minion Horde Witch Skeleton King
Barbarian Barrel
Witch Giant Skeleton Skeleton King
The Log
Witch Giant Skeleton Skeleton King
Earthquake
Witch Skeleton King
Arrows
Minion Horde Witch Skeleton King
Royal Delivery
Minion Horde Battle Healer Baby Dragon Witch Giant Skeleton Mother Witch Skeleton King
Fireball
Minion Horde Battle Healer Baby Dragon Witch Mother Witch Skeleton King
Poison
Minion Horde Battle Healer Witch Mother Witch Skeleton King
Lightning
Battle Healer Baby Dragon Witch Mother Witch Skeleton King
Rocket
Minion Horde Battle Healer Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Baby Dragon Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Battle Healer Baby Dragon Mother Witch Skeleton King Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Battle Healer Baby Dragon Mother Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Healer Mirror Giant Skeleton
Battle Healer
Baby Dragon Minion Horde Mirror Witch Giant Skeleton
Mirror
Minion Horde Battle Healer Giant Skeleton
Baby Dragon
Battle Healer Witch Giant Skeleton
Witch
Battle Healer Baby Dragon Giant Skeleton Skeleton King
Giant Skeleton
Minion Horde Battle Healer Mirror Baby Dragon Witch Mother Witch
Mother Witch
Giant Skeleton
Skeleton King
Witch

Defense Synergies 3 11

Minion Horde
Mirror Battle Healer
Battle Healer
Mirror Baby Dragon Minion Horde Witch Giant Skeleton Mother Witch
Mirror
Minion Horde Battle Healer
Baby Dragon
Battle Healer Witch Giant Skeleton Mother Witch Skeleton King
Witch
Battle Healer Baby Dragon Giant Skeleton
Giant Skeleton
Battle Healer Baby Dragon Witch Mother Witch
Mother Witch
Battle Healer Baby Dragon Giant Skeleton Skeleton King
Skeleton King
Baby Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon
Minion Horde Battle Healer Witch
Minion Horde Witch Giant Skeleton
Minion Horde Witch Skeleton King
Battle Healer Giant Skeleton
Baby Dragon Mother Witch
Minion Horde Baby Dragon Witch
Battle Healer Baby Dragon Giant Skeleton
Minion Horde Witch Skeleton King
Minion Horde Battle Healer Giant Skeleton
Minion Horde Witch Mother Witch Baby Dragon Giant Skeleton Skeleton King
Minion Horde Baby Dragon Witch
Minion Horde Battle Healer Witch Giant Skeleton
Minion Horde Baby Dragon Witch Skeleton King
Minion Horde Skeleton King
Minion Horde
Minion Horde Witch
Minion Horde Battle Healer Baby Dragon Witch
Baby Dragon Witch Battle Healer Giant Skeleton Mother Witch
Minion Horde Battle Healer Baby Dragon Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Giant Skeleton
Battle Healer Baby Dragon
Giant Skeleton Minion Horde Battle Healer Witch
Giant Skeleton Minion Horde Battle Healer
Giant Skeleton Minion Horde Battle Healer Witch
Mother Witch Minion Horde Baby Dragon Witch
Minion Horde Battle Healer Witch Giant Skeleton
Giant Skeleton Minion Horde Battle Healer
Minion Horde Giant Skeleton Baby Dragon Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Witch Skeleton King
Minion Horde Baby Dragon Witch
Witch Minion Horde Battle Healer Baby Dragon Giant Skeleton Skeleton King
Minion Horde Battle Healer Baby Dragon Witch Giant Skeleton Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton
Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Giant Skeleton
Minion Horde Baby Dragon
Mother Witch Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde
Minion Horde
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon Witch Mother Witch
Minion Horde Baby Dragon Giant Skeleton
Minion Horde Baby Dragon
Mother Witch Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Minion Horde Baby Dragon Witch Mother Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Witch
Baby Dragon Witch
Minion Horde Baby Dragon
Baby Dragon Skeleton King
Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Witch Giant Skeleton Skeleton King
Witch
Baby Dragon Witch Giant Skeleton

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