My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Musketeer Bomb Tower
The Log
Musketeer
Earthquake
Bomb Tower Elixir Collector
Arrows
Royal Delivery
Knight Musketeer
Fireball
Musketeer Bomb Tower Elixir Collector
Poison
Musketeer Bomb Tower Elixir Collector
Lightning
Knight Musketeer Bomb Tower Elixir Collector
Rocket
Musketeer Bomb Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Fireball Musketeer Bomb Tower Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Knight Musketeer Mega Knight
Arrows
Zap Fireball Knight Mega Knight
Knight
Musketeer Zap Arrows Fireball
Fireball
Zap Arrows Knight Mega Knight
Musketeer
Knight Zap Mega Knight
Bomb Tower
Elixir Collector
Mega Knight
Zap Arrows Fireball Musketeer

Defense Synergies 6 12

Zap
Fireball Bomb Tower Mega Knight Arrows Knight Musketeer
Arrows
Mega Knight Zap Knight Fireball Bomb Tower
Knight
Musketeer Bomb Tower Zap Arrows Fireball
Fireball
Zap Arrows Knight Musketeer Bomb Tower Mega Knight
Musketeer
Knight Zap Fireball Bomb Tower Mega Knight
Bomb Tower
Zap Knight Arrows Fireball Musketeer
Elixir Collector
Mega Knight
Zap Arrows Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Bomb Tower Zap Knight Musketeer Mega Knight
Bomb Tower Mega Knight Knight Musketeer
Bomb Tower Knight Musketeer Mega Knight
Arrows Fireball Bomb Tower Mega Knight
Arrows Fireball Zap Musketeer Bomb Tower Mega Knight
Musketeer Zap Arrows Fireball Bomb Tower
Zap Arrows Fireball Musketeer Bomb Tower Mega Knight
Musketeer Bomb Tower
Knight Musketeer Mega Knight
Zap Arrows Knight Fireball Musketeer Bomb Tower Mega Knight
Arrows Musketeer Zap Fireball
Bomb Tower Mega Knight Zap Knight Fireball Musketeer
Fireball Bomb Tower Mega Knight Zap Arrows
Knight Bomb Tower Mega Knight
Bomb Tower Zap Fireball Mega Knight
Bomb Tower Mega Knight Arrows Knight Fireball Musketeer
Arrows Fireball Bomb Tower Mega Knight Zap Knight Musketeer
Zap Arrows Bomb Tower Knight Fireball Musketeer Mega Knight
Musketeer Bomb Tower
Mega Knight Arrows Knight Fireball Musketeer Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball
Fireball Zap Arrows Knight Musketeer Bomb Tower Mega Knight
Mega Knight Zap Knight Musketeer Bomb Tower
Mega Knight Zap Knight Fireball Musketeer
Knight Musketeer Mega Knight
Arrows Fireball Zap Musketeer Bomb Tower
Knight Fireball Musketeer Bomb Tower
Mega Knight Knight Bomb Tower
Zap Mega Knight Knight Fireball Bomb Tower
Musketeer
Mega Knight Knight Musketeer Bomb Tower
Mega Knight Zap Arrows Fireball
Mega Knight Knight Fireball Bomb Tower
Fireball Musketeer Bomb Tower Mega Knight
Zap Knight Fireball Musketeer Bomb Tower
Arrows Mega Knight Zap Fireball Musketeer Bomb Tower
Zap Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Zap Arrows Mega Knight
Arrows Fireball Zap Musketeer
Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Musketeer
Zap Arrows Knight Fireball Musketeer
Fireball Zap Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Zap Arrows Fireball Musketeer Mega Knight
Zap Arrows Fireball Mega Knight
Fireball Musketeer Mega Knight
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Mega Knight
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer Mega Knight
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Arrows Fireball Musketeer Mega Knight
Zap Arrows Fireball
Mega Knight
Arrows Fireball
Zap Fireball Musketeer
Fireball Zap Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer Mega Knight
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer Mega Knight
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Mega Knight
Fireball Mega Knight

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