My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Inferno Dragon
Giant Snowball
Barbarians Musketeer Battle Ram Fisherman Inferno Dragon
Zap
Battle Ram Fisherman Inferno Dragon
Barbarian Barrel
Barbarians Musketeer Battle Ram Bomb Tower
The Log
Barbarians Musketeer Battle Ram Fisherman
Earthquake
Barbarians Bomb Tower
Arrows
Royal Delivery
Barbarians Musketeer Battle Ram Fisherman Inferno Dragon
Fireball
Barbarians Musketeer Battle Ram Bomb Tower Fisherman Inferno Dragon
Poison
Barbarians Musketeer Bomb Tower Fisherman
Lightning
Musketeer Battle Ram Bomb Tower Fisherman Inferno Dragon
Rocket
Barbarians Musketeer Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Void Fisherman Musketeer Battle Ram Bomb Tower Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Void Fisherman Musketeer

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Barbarians Musketeer
Barbarians
Giant Snowball
Musketeer
Giant Snowball Battle Ram Fisherman
Battle Ram
Giant Snowball Musketeer
Bomb Tower
Void
Fisherman
Musketeer
Inferno Dragon

Defense Synergies 0 7

Giant Snowball
Barbarians Musketeer Bomb Tower Fisherman Inferno Dragon
Barbarians
Giant Snowball
Musketeer
Giant Snowball Bomb Tower Fisherman
Battle Ram
Bomb Tower
Giant Snowball Musketeer
Void
Fisherman
Giant Snowball Musketeer
Inferno Dragon
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Void
Barbarians Bomb Tower Inferno Dragon Musketeer Fisherman
Barbarians Bomb Tower Fisherman Giant Snowball Musketeer Void Inferno Dragon
Barbarians Bomb Tower Inferno Dragon Musketeer Fisherman
Barbarians Bomb Tower
Giant Snowball Musketeer Bomb Tower
Giant Snowball Musketeer Inferno Dragon Bomb Tower Void
Barbarians Musketeer Bomb Tower Void
Barbarians Inferno Dragon Musketeer Bomb Tower Fisherman
Giant Snowball Barbarians Musketeer Fisherman
Barbarians Giant Snowball Musketeer Bomb Tower Fisherman
Musketeer Inferno Dragon Giant Snowball
Barbarians Bomb Tower Giant Snowball Musketeer
Bomb Tower Giant Snowball Barbarians
Barbarians Inferno Dragon Bomb Tower
Barbarians Bomb Tower Giant Snowball Fisherman Inferno Dragon
Barbarians Bomb Tower Musketeer Fisherman
Bomb Tower Giant Snowball Barbarians Musketeer Fisherman
Giant Snowball Bomb Tower Barbarians Musketeer Fisherman Inferno Dragon
Barbarians Musketeer Bomb Tower Fisherman Inferno Dragon
Giant Snowball Barbarians Musketeer Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Void Fisherman
Void Giant Snowball Musketeer Bomb Tower Fisherman Inferno Dragon
Barbarians Musketeer Bomb Tower Fisherman
Barbarians Musketeer Fisherman
Barbarians Musketeer Fisherman Inferno Dragon
Giant Snowball Musketeer Bomb Tower
Barbarians Musketeer Bomb Tower Void
Barbarians Bomb Tower Fisherman Inferno Dragon
Void Giant Snowball Barbarians Bomb Tower Inferno Dragon
Barbarians Musketeer Inferno Dragon
Inferno Dragon Barbarians Musketeer Bomb Tower
Giant Snowball Barbarians Void
Barbarians Bomb Tower
Barbarians Musketeer Bomb Tower
Barbarians Musketeer Bomb Tower Fisherman Inferno Dragon
Giant Snowball Barbarians Musketeer Bomb Tower Inferno Dragon
Giant Snowball Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer
Void Giant Snowball Musketeer Fisherman
Void
Barbarians Musketeer Void
Giant Snowball
Giant Snowball Musketeer
Musketeer
Giant Snowball
Void Giant Snowball Fisherman
Giant Snowball Musketeer Void Fisherman
Void Musketeer Fisherman
Void Giant Snowball Musketeer
Giant Snowball Musketeer Void Fisherman
Musketeer Void Fisherman
Giant Snowball Musketeer Fisherman
Giant Snowball Musketeer
Musketeer
Giant Snowball
Fisherman
Void Giant Snowball Musketeer Fisherman
Giant Snowball Void
Musketeer Void
Giant Snowball Void
Void Musketeer Fisherman
Giant Snowball Barbarians Musketeer Void
Giant Snowball
Fisherman Inferno Dragon
Void Giant Snowball Musketeer Fisherman
Void Giant Snowball Musketeer Fisherman
Void Musketeer Fisherman
Giant Snowball Musketeer Void
Giant Snowball Musketeer Void
Giant Snowball Void
Void Giant Snowball Musketeer
Void Giant Snowball
Giant Snowball
Barbarians Musketeer Void
Giant Snowball Musketeer
Void Musketeer
Giant Snowball Musketeer
Void Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Void
Void Giant Snowball Musketeer
Inferno Dragon
Void
Void

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