My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Flying Machine Royal Hogs Guards Lumberjack
Zap
Flying Machine Royal Hogs Guards
Barbarian Barrel
Bomb Tower Royal Hogs Guards Lumberjack
The Log
Royal Hogs Guards Lumberjack
Earthquake
Bomb Tower Royal Hogs Guards
Arrows
Flying Machine Royal Hogs Guards
Royal Delivery
Flying Machine Battle Healer Royal Hogs Guards Lumberjack
Fireball
Bomb Tower Flying Machine Battle Healer Royal Hogs Lumberjack
Poison
Bomb Tower Flying Machine Battle Healer Royal Hogs Guards
Lightning
Bomb Tower Battle Healer Lumberjack
Rocket
Bomb Tower Battle Healer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bomb Tower Flying Machine Battle Healer Lumberjack Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Bomb Tower Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Flying Machine Battle Healer Royal Hogs Guards Lumberjack
Bomb Tower
Flying Machine
Zap Battle Healer Royal Hogs Lumberjack
Battle Healer
Zap Flying Machine Royal Hogs Lumberjack
Royal Hogs
Zap Flying Machine Battle Healer Guards Lumberjack
Rocket
Guards
Zap Royal Hogs Lumberjack
Lumberjack
Zap Flying Machine Battle Healer Royal Hogs Guards

Defense Synergies 1 10

Zap
Bomb Tower Flying Machine Battle Healer Guards Lumberjack
Bomb Tower
Zap Battle Healer
Flying Machine
Zap Battle Healer Guards Lumberjack
Battle Healer
Zap Bomb Tower Flying Machine Lumberjack
Royal Hogs
Rocket
Guards
Zap Flying Machine Lumberjack
Lumberjack
Zap Flying Machine Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine
Bomb Tower Lumberjack Zap Flying Machine Battle Healer
Bomb Tower Rocket Lumberjack
Bomb Tower Lumberjack Guards
Bomb Tower Battle Healer Rocket Lumberjack
Zap Bomb Tower Flying Machine Guards Lumberjack
Rocket Zap Bomb Tower Flying Machine
Rocket Zap Bomb Tower Flying Machine Battle Healer
Bomb Tower Lumberjack
Guards Battle Healer Lumberjack
Guards Zap Bomb Tower Flying Machine Lumberjack
Zap Flying Machine
Bomb Tower Lumberjack Zap Flying Machine Battle Healer Rocket Guards
Bomb Tower Rocket Zap Guards Lumberjack
Bomb Tower Lumberjack
Bomb Tower Rocket Zap Lumberjack
Bomb Tower Lumberjack
Bomb Tower Zap Flying Machine Battle Healer Guards Lumberjack
Zap Bomb Tower Flying Machine Battle Healer Guards Lumberjack
Bomb Tower Lumberjack
Bomb Tower Flying Machine Battle Healer Guards Lumberjack
Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Battle Healer
Zap Bomb Tower Flying Machine Battle Healer Rocket Lumberjack
Guards Lumberjack Zap Bomb Tower Battle Healer Rocket
Rocket Guards Lumberjack Zap Battle Healer
Battle Healer Guards Lumberjack
Rocket Zap Bomb Tower Flying Machine
Rocket Guards Bomb Tower Flying Machine Battle Healer Lumberjack
Bomb Tower Battle Healer Lumberjack
Zap Rocket Bomb Tower Flying Machine
Guards
Bomb Tower Flying Machine Guards Lumberjack
Rocket Zap Guards
Rocket Bomb Tower Guards Lumberjack
Bomb Tower Flying Machine
Guards Zap Bomb Tower Flying Machine Battle Healer Rocket Lumberjack
Zap Bomb Tower Flying Machine Battle Healer
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Guards
Zap Flying Machine
Rocket Flying Machine
Flying Machine Rocket Guards
Rocket Zap
Zap Flying Machine Rocket
Flying Machine
Zap Flying Machine
Zap Flying Machine
Rocket Guards Lumberjack
Rocket Zap Flying Machine
Zap Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Zap Flying Machine
Rocket Zap Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Zap Flying Machine
Rocket Zap Flying Machine
Rocket
Rocket
Rocket
Rocket Zap Flying Machine
Zap
Zap Flying Machine
Zap Flying Machine
Rocket Zap
Zap Flying Machine
Zap Rocket Flying Machine Guards
Zap Rocket
Zap Rocket
Rocket
Zap Flying Machine Rocket Guards
Rocket Zap Flying Machine
Flying Machine Rocket Lumberjack
Zap Flying Machine
Rocket Zap
Flying Machine
Zap Flying Machine Rocket Guards
Zap Flying Machine Rocket
Zap Flying Machine Rocket
Rocket

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