My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman
Giant Snowball
Archers Witch Fisherman
Zap
Archers Witch Fisherman
Barbarian Barrel
Archers Bomb Tower Wizard Witch
The Log
Archers Witch Fisherman
Earthquake
Archers Bomb Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Wizard Witch Fisherman
Fireball
Archers Bomb Tower Wizard Witch Fisherman
Poison
Archers Bomb Tower Wizard Witch Fisherman
Lightning
Bomb Tower Wizard Witch Fisherman
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Fisherman Bomb Tower Poison Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Fisherman Bomb Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem Fisherman
Arrows
Golem Archers
Bomb Tower
Wizard
Golem
Poison
Golem
Witch
Golem
Golem
Arrows Poison Archers Wizard Witch
Fisherman
Archers

Defense Synergies 0 5

Archers
Bomb Tower Witch Fisherman
Arrows
Bomb Tower
Bomb Tower
Archers Arrows
Wizard
Poison
Witch
Archers Fisherman
Golem
Fisherman
Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bomb Tower Witch Fisherman
Bomb Tower Witch Fisherman Archers
Bomb Tower Witch Fisherman
Arrows Bomb Tower Poison
Arrows Archers Bomb Tower
Archers Arrows Bomb Tower Wizard Poison Witch
Arrows Bomb Tower Poison
Witch Bomb Tower Fisherman
Archers Fisherman
Archers Poison Witch Arrows Bomb Tower Wizard Fisherman
Arrows Archers Wizard Poison Witch
Bomb Tower Wizard Witch
Bomb Tower Wizard Arrows Poison Witch
Bomb Tower
Bomb Tower Fisherman
Bomb Tower Wizard Arrows Poison Witch Fisherman
Arrows Bomb Tower Archers Wizard Witch Fisherman
Arrows Bomb Tower Wizard Poison Witch Archers Fisherman
Bomb Tower Fisherman
Wizard Archers Arrows Bomb Tower Poison Witch Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Fisherman
Poison Archers Arrows Bomb Tower Wizard Fisherman
Bomb Tower Witch Fisherman
Fisherman
Witch Fisherman
Arrows Wizard Poison Archers Bomb Tower Witch
Archers Bomb Tower Witch
Bomb Tower Fisherman
Bomb Tower Poison Witch
Witch
Bomb Tower Witch
Arrows Poison
Bomb Tower Wizard Witch
Wizard Archers Bomb Tower Witch
Witch Archers Bomb Tower Poison Fisherman
Arrows Poison Archers Bomb Tower Wizard Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Fisherman
Arrows Poison
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison Witch
Archers Arrows Wizard Poison Witch
Arrows Poison Wizard
Arrows Poison Wizard Fisherman
Poison Fisherman
Poison Arrows Wizard Fisherman
Poison Archers Arrows Wizard
Poison Fisherman
Arrows Poison Fisherman
Arrows Poison Fisherman
Arrows Wizard Poison Witch
Arrows Wizard Poison
Arrows Poison
Fisherman
Archers Arrows Wizard Poison Fisherman
Arrows Wizard Poison Witch
Poison
Arrows Wizard Poison
Fisherman
Arrows Poison
Arrows Poison Wizard Witch
Witch Fisherman
Arrows Poison Wizard Witch Fisherman
Arrows Wizard Poison Witch Fisherman
Poison Arrows Fisherman
Poison Archers Arrows Wizard Witch
Wizard Poison Witch
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Archers Witch
Poison Archers Arrows Wizard Witch
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Poison
Poison Witch
Poison Witch
Poison Witch
Wizard

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