My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Archers P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Ram Rider
Giant Snowball
Bomber Archers Cannon Dart Goblin Ram Rider
Zap
Bomber Archers Cannon Dart Goblin Ram Rider
Barbarian Barrel
Ice Spirit Bomber Archers Cannon Dart Goblin
The Log
Ice Spirit Bomber Archers Cannon Dart Goblin Ram Rider
Earthquake
Bomber Archers Cannon
Arrows
Ice Spirit Bomber Archers Dart Goblin
Royal Delivery
Ice Spirit Bomber Archers Dart Goblin P.E.K.K.A Ram Rider
Fireball
Bomber Archers Cannon Dart Goblin Ram Rider
Poison
Bomber Archers Cannon Dart Goblin
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Archers Cannon Dart Goblin Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Archers

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Archers Dart Goblin Ram Rider
Bomber
Ice Spirit P.E.K.K.A Ram Rider
Archers
Ice Spirit P.E.K.K.A Ram Rider
Cannon
Dart Goblin
Ice Spirit P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Ice Spirit Bomber Archers Dart Goblin The Log Ram Rider
The Log
Dart Goblin P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Bomber Archers Dart Goblin P.E.K.K.A The Log

Defense Synergies 2 19

Ice Spirit
Bomber Archers Cannon Dart Goblin P.E.K.K.A The Log Ram Rider
Bomber
Ice Spirit Cannon P.E.K.K.A The Log
Archers
Ice Spirit Cannon Dart Goblin P.E.K.K.A The Log
Cannon
The Log Ice Spirit Bomber Archers Dart Goblin
Dart Goblin
Ice Spirit Archers Cannon P.E.K.K.A The Log Ram Rider
P.E.K.K.A
The Log Ice Spirit Bomber Archers Dart Goblin
The Log
Cannon P.E.K.K.A Ice Spirit Bomber Archers Dart Goblin Ram Rider
Ram Rider
Ice Spirit Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin The Log Ram Rider
P.E.K.K.A Ice Spirit Cannon Dart Goblin The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Bomber Archers Dart Goblin
Cannon P.E.K.K.A Dart Goblin Ram Rider
Bomber P.E.K.K.A The Log
The Log Bomber Archers Cannon Dart Goblin
Dart Goblin Ram Rider Ice Spirit Archers Cannon
Cannon Dart Goblin P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Ice Spirit Bomber Archers Cannon Dart Goblin
Archers Dart Goblin Bomber Cannon The Log Ram Rider
Archers Dart Goblin Ram Rider
Cannon P.E.K.K.A Ice Spirit Bomber The Log Ram Rider
Bomber Ice Spirit Cannon Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Ice Spirit Cannon P.E.K.K.A The Log Ram Rider
Bomber Cannon P.E.K.K.A
Ice Spirit Cannon Bomber Archers Dart Goblin The Log Ram Rider
The Log Ice Spirit Bomber Archers Cannon Dart Goblin Ram Rider
P.E.K.K.A Cannon Dart Goblin Ram Rider
Bomber Archers Cannon Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Bomber Archers The Log
P.E.K.K.A Ice Spirit The Log Ram Rider
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Cannon Ram Rider
Ice Spirit Archers Dart Goblin Ram Rider
P.E.K.K.A Archers Dart Goblin Ram Rider
P.E.K.K.A
P.E.K.K.A Ice Spirit The Log
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Bomber Archers Cannon Dart Goblin
Ice Spirit Bomber Archers Dart Goblin P.E.K.K.A The Log
Bomber Archers Cannon Dart Goblin P.E.K.K.A The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin The Log
Dart Goblin The Log
Bomber The Log
Ice Spirit Dart Goblin Ram Rider
Bomber Archers Dart Goblin The Log
The Log Ice Spirit Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Dart Goblin The Log Ram Rider
Archers Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Bomber
Bomber Archers Dart Goblin The Log
Bomber Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit Bomber
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Archers Dart Goblin
Ice Spirit Dart Goblin
Bomber Dart Goblin The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Archers Dart Goblin
Archers Dart Goblin Ram Rider
The Log
Dart Goblin
The Log Bomber Dart Goblin
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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