My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Giant Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Giant Lava Hound
Giant Snowball
Spear Goblins Bomber Musketeer Lava Hound
Zap
Spear Goblins Bomber Lava Hound
Barbarian Barrel
Spear Goblins Bomber Musketeer Magic Archer
The Log
Spear Goblins Bomber Musketeer
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber Lava Hound
Royal Delivery
Spear Goblins Bomber Musketeer Magic Archer Lava Hound
Fireball
Bomber Musketeer Magic Archer Lava Hound
Poison
Spear Goblins Bomber Musketeer Magic Archer Lava Hound
Lightning
Musketeer Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Arrows Musketeer Magic Archer Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant
Bomber
Giant Zap
Zap
Arrows Giant Spear Goblins Bomber Musketeer Magic Archer Lava Hound
Arrows
Zap Giant Lava Hound
Musketeer
Giant Zap
Giant
Bomber Zap Arrows Musketeer Spear Goblins Magic Archer
Magic Archer
Zap Giant Lava Hound
Lava Hound
Arrows Zap Magic Archer

Defense Synergies 0 7

Spear Goblins
Zap Arrows Musketeer
Bomber
Zap
Zap
Spear Goblins Bomber Arrows Musketeer Magic Archer
Arrows
Spear Goblins Zap
Musketeer
Spear Goblins Zap
Giant
Magic Archer
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Musketeer Magic Archer
Zap Musketeer
Bomber Musketeer
Musketeer
Bomber Arrows
Arrows Spear Goblins Bomber Zap Musketeer Magic Archer
Musketeer Spear Goblins Zap Arrows Magic Archer
Zap Arrows Musketeer Magic Archer
Musketeer
Spear Goblins Bomber Musketeer
Spear Goblins Bomber Zap Arrows Musketeer Magic Archer
Arrows Musketeer Spear Goblins Zap Magic Archer
Bomber Zap Musketeer
Bomber Zap Arrows Magic Archer
Zap
Bomber Arrows Musketeer
Arrows Spear Goblins Bomber Zap Musketeer Magic Archer
Zap Arrows Spear Goblins Bomber Musketeer Magic Archer
Musketeer
Bomber Spear Goblins Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Bomber Zap Arrows Musketeer Magic Archer
Spear Goblins Zap Musketeer
Zap Musketeer
Musketeer
Arrows Zap Musketeer Magic Archer
Spear Goblins Musketeer
Zap Spear Goblins Magic Archer
Musketeer
Musketeer
Zap Arrows
Bomber Musketeer Magic Archer
Spear Goblins Bomber Zap Musketeer Magic Archer
Arrows Bomber Zap Musketeer Magic Archer
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer
Arrows Zap Musketeer Magic Archer
Arrows Magic Archer
Arrows Musketeer
Bomber Zap Arrows Magic Archer
Arrows Spear Goblins Zap Musketeer Magic Archer
Bomber Arrows Musketeer Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Musketeer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Musketeer Magic Archer
Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Spear Goblins Bomber Zap Arrows Musketeer Magic Archer
Magic Archer Arrows Musketeer
Arrows
Bomber
Bomber Zap Arrows Musketeer Magic Archer
Bomber Zap Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber Magic Archer
Arrows Zap Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Musketeer
Bomber Zap Arrows Musketeer Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Spear Goblins Musketeer Magic Archer
Zap Arrows Musketeer Magic Archer
Arrows
Musketeer Magic Archer
Arrows Bomber Zap Musketeer Magic Archer
Zap Arrows
Musketeer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: