My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Balloon Giant Skeleton
Giant Snowball
Bomber Skeleton Dragons Wall Breakers Balloon
Zap
Bomber Wall Breakers Balloon
Barbarian Barrel
Bomber Bomb Tower Wall Breakers Giant Skeleton
The Log
Bomber Wall Breakers Giant Skeleton
Earthquake
Bomber Bomb Tower
Arrows
Bomber Skeleton Dragons Wall Breakers
Royal Delivery
Bomber Skeleton Dragons Wall Breakers Balloon Giant Skeleton
Fireball
Bomber Skeleton Dragons Bomb Tower Wall Breakers Balloon
Poison
Bomber Skeleton Dragons Bomb Tower Balloon
Lightning
Skeleton Dragons Bomb Tower Balloon
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Wall Breakers Tornado Skeleton Dragons Bomb Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Wall Breakers Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Skeleton Dragons
Tornado Mirror Balloon Giant Skeleton
Bomb Tower
Mirror
Skeleton Dragons Wall Breakers Tornado Balloon Giant Skeleton
Wall Breakers
Mirror Balloon
Tornado
Skeleton Dragons Mirror Balloon Giant Skeleton
Balloon
Skeleton Dragons Mirror Wall Breakers Tornado Giant Skeleton
Giant Skeleton
Bomber Skeleton Dragons Mirror Tornado Balloon

Defense Synergies 3 5

Bomber
Tornado
Skeleton Dragons
Tornado Bomb Tower Mirror
Bomb Tower
Tornado Skeleton Dragons Mirror
Mirror
Tornado Skeleton Dragons Bomb Tower
Wall Breakers
Tornado
Skeleton Dragons Bomb Tower Mirror Bomber Giant Skeleton
Balloon
Giant Skeleton
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons
Bomb Tower Skeleton Dragons
Bomb Tower Tornado Bomber Skeleton Dragons Giant Skeleton
Bomb Tower Skeleton Dragons
Bomber Bomb Tower Tornado Giant Skeleton
Tornado Bomber Skeleton Dragons Bomb Tower
Skeleton Dragons Tornado Bomb Tower
Skeleton Dragons Bomb Tower Giant Skeleton
Bomb Tower Tornado
Tornado Bomber Giant Skeleton
Skeleton Dragons Bomber Bomb Tower Tornado Giant Skeleton
Skeleton Dragons Tornado
Bomb Tower Bomber Skeleton Dragons Giant Skeleton
Bomber Bomb Tower Skeleton Dragons Tornado
Bomb Tower
Bomb Tower Tornado
Bomb Tower Bomber Skeleton Dragons Tornado
Bomb Tower Bomber Skeleton Dragons Tornado
Bomb Tower Tornado Bomber Skeleton Dragons Giant Skeleton
Bomb Tower Tornado
Bomber Skeleton Dragons Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Skeleton Dragons Bomb Tower
Giant Skeleton Bomb Tower
Giant Skeleton Tornado
Giant Skeleton
Skeleton Dragons Bomb Tower Tornado
Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Skeleton Dragons Bomb Tower Tornado
Skeleton Dragons
Bomb Tower Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Bomb Tower
Bomber Skeleton Dragons Bomb Tower
Bomber Skeleton Dragons Bomb Tower Tornado Giant Skeleton
Bomber Skeleton Dragons Bomb Tower Giant Skeleton
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton
Skeleton Dragons Tornado
Skeleton Dragons Giant Skeleton
Skeleton Dragons Giant Skeleton
Bomber Skeleton Dragons
Skeleton Dragons Tornado
Bomber Skeleton Dragons Tornado
Skeleton Dragons Tornado
Skeleton Dragons Tornado
Tornado
Skeleton Dragons Tornado
Skeleton Dragons Tornado
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Tornado
Bomber Skeleton Dragons
Bomber Skeleton Dragons
Bomber Skeleton Dragons Tornado
Skeleton Dragons Giant Skeleton
Skeleton Dragons Tornado
Tornado
Skeleton Dragons
Tornado Bomber Skeleton Dragons
Skeleton Dragons Tornado
Skeleton Dragons Tornado
Skeleton Dragons Tornado
Skeleton Dragons Tornado
Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Giant Skeleton
Skeleton Dragons Tornado
Skeleton Dragons
Bomber Skeleton Dragons
Tornado Giant Skeleton
Skeleton Dragons
Skeleton Dragons Tornado Giant Skeleton
Skeleton Dragons Tornado
Tornado Giant Skeleton
Skeleton Dragons

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