My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Prince Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Prince
Giant Snowball
Bomber Lumberjack
Zap
Bomber Dark Prince Prince
Barbarian Barrel
Bomber Dark Prince Magic Archer Lumberjack
The Log
Bomber Dark Prince Prince Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Dark Prince Prince Magic Archer Lumberjack
Fireball
Bomber Magic Archer Lumberjack
Poison
Bomber Magic Archer
Lightning
Dark Prince Prince Magic Archer Lumberjack
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Dark Prince Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Dark Prince Magic Archer Lumberjack Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Prince Lumberjack
Arrows
Fireball Dark Prince Prince Lumberjack
Fireball
Arrows Dark Prince Magic Archer
Dark Prince
Prince Electro Giant Bomber Arrows Fireball Magic Archer Lumberjack
Prince
Dark Prince Bomber Arrows Electro Giant Magic Archer Lumberjack
Electro Giant
Dark Prince Prince Lumberjack
Magic Archer
Fireball Dark Prince Prince Lumberjack
Lumberjack
Bomber Arrows Dark Prince Prince Electro Giant Magic Archer

Defense Synergies 0 13

Bomber
Dark Prince Electro Giant
Arrows
Fireball Dark Prince Prince Lumberjack
Fireball
Arrows Dark Prince Lumberjack
Dark Prince
Bomber Arrows Fireball Prince Magic Archer
Prince
Arrows Dark Prince Electro Giant Magic Archer
Electro Giant
Bomber Prince
Magic Archer
Dark Prince Prince Lumberjack
Lumberjack
Arrows Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Magic Archer
Lumberjack Dark Prince Prince
Prince Lumberjack Bomber Dark Prince
Prince Lumberjack Dark Prince
Bomber Arrows Fireball Dark Prince Prince Lumberjack
Arrows Fireball Bomber Dark Prince Magic Archer Lumberjack
Arrows Fireball Magic Archer
Arrows Fireball Electro Giant Magic Archer
Prince Lumberjack
Bomber Dark Prince Prince Lumberjack
Bomber Arrows Fireball Dark Prince Electro Giant Magic Archer Lumberjack
Arrows Fireball Magic Archer
Prince Lumberjack Bomber Fireball Dark Prince
Bomber Fireball Arrows Dark Prince Prince Magic Archer Lumberjack
Prince Lumberjack
Fireball Prince Electro Giant Lumberjack
Bomber Arrows Fireball Dark Prince Prince Lumberjack
Arrows Fireball Bomber Dark Prince Prince Magic Archer Lumberjack
Arrows Bomber Fireball Dark Prince Magic Archer Lumberjack
Prince Lumberjack
Bomber Dark Prince Arrows Fireball Prince Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Dark Prince Prince Electro Giant
Fireball Bomber Arrows Prince Magic Archer Lumberjack
Lumberjack Dark Prince Prince
Dark Prince Prince Lumberjack Fireball
Dark Prince Prince Lumberjack
Arrows Fireball Electro Giant Magic Archer
Dark Prince Prince Fireball Lumberjack
Dark Prince Prince Lumberjack
Fireball Dark Prince Prince Magic Archer
Dark Prince Prince Lumberjack
Arrows Fireball Dark Prince Prince Electro Giant
Dark Prince Prince Fireball Lumberjack
Bomber Fireball Electro Giant Magic Archer
Electro Giant Bomber Fireball Dark Prince Prince Magic Archer Lumberjack
Arrows Bomber Fireball Dark Prince Electro Giant Magic Archer
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Dark Prince Prince
Bomber Fireball Arrows Dark Prince Magic Archer
Arrows Fireball Electro Giant Magic Archer
Bomber Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Prince Lumberjack
Arrows Fireball Dark Prince Prince Magic Archer
Fireball Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince Magic Archer
Bomber Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball Dark Prince Prince Magic Archer
Bomber Arrows Fireball Electro Giant Magic Archer
Fireball Prince Magic Archer
Arrows Fireball
Prince
Arrows Fireball
Arrows Electro Giant Bomber Fireball Dark Prince Magic Archer
Arrows Fireball Magic Archer
Fireball Arrows Prince Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Electro Giant Magic Archer
Fireball Electro Giant
Fireball
Bomber Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Prince
Arrows Fireball Magic Archer
Fireball Dark Prince Prince Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball
Fireball Dark Prince Prince Magic Archer Lumberjack
Arrows Bomber Fireball Magic Archer
Arrows Fireball Electro Giant
Dark Prince Prince
Electro Giant Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Prince Electro Giant Magic Archer
Prince
Fireball

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