My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Tesla
The Log
Bomber Goblin Gang Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang Tesla
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A
Fireball
Bomber Goblin Gang Tesla
Poison
Bomber Goblin Gang
Lightning
Tesla Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Goblin Gang Tesla Mini P.E.K.K.A Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Mega Knight
Arrows
Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bomber Arrows Goblin Gang The Log Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Bomber Arrows Mini P.E.K.K.A The Log
Goblinstein

Defense Synergies 4 9

Bomber
Tesla Mini P.E.K.K.A The Log
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Goblin Gang
Tesla Mini P.E.K.K.A The Log
Tesla
Goblin Gang The Log Bomber Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Arrows Goblin Gang Tesla
The Log
Tesla Mini P.E.K.K.A Bomber Goblin Gang Mega Knight
Mega Knight
Arrows The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla The Log
Mini P.E.K.K.A Goblin Gang Tesla The Log Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight Bomber
Tesla Mini P.E.K.K.A Goblin Gang Mega Knight
Bomber Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Bomber Tesla Mega Knight
Tesla Arrows Goblin Gang
Arrows Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Bomber Tesla Mini P.E.K.K.A Mega Knight
Goblin Gang Bomber Arrows Tesla The Log Mega Knight
Arrows Tesla Goblin Gang
Tesla Mini P.E.K.K.A Mega Knight Bomber Goblin Gang The Log
Bomber Mega Knight Arrows Goblin Gang Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Bomber Arrows Goblin Gang Mini P.E.K.K.A
Arrows Tesla Mega Knight Bomber Goblin Gang The Log
Arrows The Log Bomber Tesla Mega Knight
Mini P.E.K.K.A Tesla
Bomber Goblin Gang Mega Knight Arrows Tesla Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Tesla
Bomber Arrows Goblin Gang Tesla Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Tesla The Log
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Tesla
Bomber Tesla Mega Knight
Goblin Gang Tesla Bomber Mini P.E.K.K.A The Log
Arrows Mega Knight Bomber Tesla Mini P.E.K.K.A The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bomber Arrows The Log Mega Knight
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log Mega Knight
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A The Log Mega Knight
Bomber Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Mini P.E.K.K.A
Bomber Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows The Log Bomber
Arrows
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Mega Knight

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