My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bomber Goblin Gang Hog Rider Witch Inferno Dragon
Zap
Bomber Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Tesla Witch
The Log
Bomber Goblin Gang Hog Rider Witch
Earthquake
Bomber Goblin Gang Tesla Hog Rider Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Hog Rider Witch Inferno Dragon
Fireball
Bomber Goblin Gang Tesla Hog Rider Witch Inferno Dragon
Poison
Bomber Goblin Gang Witch
Lightning
Tesla Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Tesla Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Gang Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider
Tesla
Hog Rider
Arrows Goblin Gang Bomber Witch Mega Knight
Witch
Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Hog Rider Witch

Defense Synergies 2 6

Bomber
Tesla
Arrows
Mega Knight Tesla
Goblin Gang
Tesla Inferno Dragon
Tesla
Goblin Gang Bomber Arrows Inferno Dragon
Hog Rider
Witch
Mega Knight
Inferno Dragon
Goblin Gang Tesla Mega Knight
Mega Knight
Arrows Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Inferno Dragon Goblin Gang Tesla Witch Mega Knight
Goblin Gang Tesla Witch Mega Knight Bomber Inferno Dragon
Tesla Witch Inferno Dragon Goblin Gang Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Bomber Tesla Mega Knight
Tesla Inferno Dragon Arrows Goblin Gang Witch
Arrows Tesla Mega Knight
Tesla Witch Inferno Dragon Goblin Gang
Goblin Gang Bomber Tesla Mega Knight
Goblin Gang Witch Bomber Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Goblin Gang Witch
Tesla Mega Knight Bomber Goblin Gang Witch
Bomber Mega Knight Arrows Goblin Gang Tesla Witch
Inferno Dragon Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Bomber Arrows Goblin Gang Witch
Arrows Tesla Mega Knight Bomber Goblin Gang Witch
Arrows Witch Bomber Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Bomber Goblin Gang Mega Knight Arrows Tesla Witch
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Witch
Bomber Arrows Goblin Gang Tesla Inferno Dragon Mega Knight
Goblin Gang Mega Knight Witch
Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Witch Inferno Dragon Mega Knight
Arrows Goblin Gang Tesla Witch
Goblin Gang Tesla Witch
Mega Knight Tesla Inferno Dragon
Mega Knight Witch Inferno Dragon
Witch Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Witch
Mega Knight Arrows
Mega Knight Goblin Gang Tesla Witch
Bomber Tesla Witch Mega Knight
Goblin Gang Tesla Witch Bomber Inferno Dragon
Arrows Mega Knight Bomber Tesla Witch Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Mega Knight
Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows Bomber
Arrows
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Inferno Dragon
Mega Knight

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