My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart Fisherman Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Barbarian Barrel Wall Breakers Cannon Cart Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Cannon Cart Fisherman
Giant Snowball
Archers Wall Breakers Fisherman
Zap
Archers Wall Breakers Cannon Cart Fisherman
Barbarian Barrel
Archers Heal Spirit Wall Breakers Cannon Cart
The Log
Archers Heal Spirit Wall Breakers Cannon Cart Fisherman
Earthquake
Archers
Arrows
Archers Heal Spirit Wall Breakers
Royal Delivery
Archers Heal Spirit Wall Breakers Cannon Cart Fisherman Boss Bandit
Fireball
Archers Wall Breakers Cannon Cart Fisherman Boss Bandit
Poison
Archers Fisherman Boss Bandit
Lightning
Cannon Cart Fisherman Boss Bandit
Rocket
Cannon Cart Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Wall Breakers Archers Fisherman Cannon Cart Rocket Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Barbarian Barrel Wall Breakers Archers

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Barbarian Barrel Wall Breakers Fisherman
Heal Spirit
Archers Cannon Cart
Rocket
Barbarian Barrel
Cannon Cart Archers Wall Breakers
Wall Breakers
Archers Barbarian Barrel
Cannon Cart
Barbarian Barrel Heal Spirit Fisherman
Fisherman
Archers Cannon Cart
Boss Bandit

Defense Synergies 1 3

Archers
Barbarian Barrel Cannon Cart Fisherman
Heal Spirit
Rocket
Barbarian Barrel
Archers Cannon Cart
Wall Breakers
Cannon Cart
Archers Barbarian Barrel
Fisherman
Archers
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Barbarian Barrel
Cannon Cart Fisherman
Rocket Fisherman Archers Cannon Cart
Cannon Cart Fisherman
Rocket Barbarian Barrel
Barbarian Barrel Archers Cannon Cart
Rocket Archers
Rocket Barbarian Barrel Cannon Cart
Fisherman
Archers Barbarian Barrel Cannon Cart Fisherman
Archers Barbarian Barrel Cannon Cart Fisherman
Archers
Rocket Cannon Cart
Rocket Barbarian Barrel Cannon Cart
Cannon Cart
Rocket Fisherman
Cannon Cart Fisherman
Archers Barbarian Barrel Cannon Cart Fisherman
Barbarian Barrel Archers Cannon Cart Fisherman
Cannon Cart Fisherman
Archers Barbarian Barrel Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Cannon Cart Fisherman
Archers Rocket Barbarian Barrel Cannon Cart Fisherman
Rocket Cannon Cart Fisherman
Rocket Barbarian Barrel Cannon Cart Fisherman
Cannon Cart Fisherman
Rocket Archers
Rocket Archers Cannon Cart
Cannon Cart Fisherman
Rocket Barbarian Barrel Cannon Cart
Cannon Cart
Rocket
Rocket Cannon Cart
Archers Cannon Cart
Archers Rocket Barbarian Barrel Cannon Cart Fisherman
Archers Barbarian Barrel Cannon Cart
Fisherman Cannon Cart
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel
Barbarian Barrel Fisherman
Rocket Barbarian Barrel Cannon Cart
Cannon Cart Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Archers
Barbarian Barrel
Fisherman
Rocket Fisherman
Rocket Barbarian Barrel Cannon Cart Fisherman
Archers Rocket
Rocket Barbarian Barrel Cannon Cart Fisherman
Rocket Barbarian Barrel Cannon Cart Fisherman
Barbarian Barrel Cannon Cart Fisherman
Rocket Barbarian Barrel Cannon Cart
Rocket Barbarian Barrel Cannon Cart
Rocket Barbarian Barrel
Rocket Fisherman
Rocket Archers Barbarian Barrel Fisherman
Rocket Barbarian Barrel
Rocket
Rocket
Rocket Fisherman
Rocket Barbarian Barrel Cannon Cart
Barbarian Barrel
Fisherman
Barbarian Barrel Fisherman
Fisherman
Rocket Barbarian Barrel Fisherman
Archers
Rocket
Rocket
Rocket
Rocket
Archers Rocket Barbarian Barrel Cannon Cart
Rocket Archers
Barbarian Barrel
Rocket Cannon Cart
Rocket
Cannon Cart
Rocket
Rocket
Rocket Barbarian Barrel Cannon Cart
Cannon Cart
Rocket
Fisherman

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