My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Wall Breakers Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Miner
Giant Snowball
Spear Goblins Wall Breakers Miner
Zap
Spear Goblins Wall Breakers
Barbarian Barrel
Spear Goblins Valkyrie Bomb Tower Wall Breakers
The Log
Spear Goblins Wall Breakers
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Valkyrie Wall Breakers Miner Boss Bandit
Fireball
Bomb Tower Wall Breakers Boss Bandit
Poison
Spear Goblins Bomb Tower Boss Bandit
Lightning
Valkyrie Bomb Tower Boss Bandit
Rocket
Valkyrie Bomb Tower Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Tornado Miner Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Tornado Miner Fireball Valkyrie Bomb Tower Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Tornado Miner

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Miner Wall Breakers
Fireball
Tornado Wall Breakers Miner
Valkyrie
Spear Goblins Wall Breakers Tornado
Bomb Tower
Wall Breakers
Valkyrie Miner Spear Goblins Fireball
Tornado
Fireball Valkyrie
Miner
Spear Goblins Wall Breakers Fireball
Boss Bandit

Defense Synergies 2 7

Spear Goblins
Valkyrie Bomb Tower
Fireball
Tornado Valkyrie Bomb Tower Miner
Valkyrie
Spear Goblins Fireball Bomb Tower Tornado
Bomb Tower
Tornado Spear Goblins Fireball Valkyrie
Wall Breakers
Tornado
Fireball Bomb Tower Valkyrie
Miner
Fireball
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Bomb Tower Valkyrie
Bomb Tower Tornado Valkyrie
Bomb Tower Valkyrie
Fireball Valkyrie Bomb Tower Tornado
Fireball Tornado Spear Goblins Valkyrie Bomb Tower
Tornado Spear Goblins Fireball Bomb Tower
Fireball Valkyrie Bomb Tower
Bomb Tower Tornado
Tornado Spear Goblins Valkyrie Miner
Valkyrie Spear Goblins Fireball Bomb Tower Tornado
Spear Goblins Fireball Tornado
Bomb Tower Fireball Valkyrie
Fireball Valkyrie Bomb Tower Tornado
Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Fireball Valkyrie Tornado
Fireball Valkyrie Bomb Tower Spear Goblins Tornado
Valkyrie Bomb Tower Tornado Spear Goblins Fireball
Bomb Tower Tornado
Valkyrie Spear Goblins Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball
Fireball Valkyrie Bomb Tower Miner
Spear Goblins Valkyrie Bomb Tower
Valkyrie Fireball Tornado
Valkyrie
Fireball Bomb Tower Tornado
Spear Goblins Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Spear Goblins Fireball Valkyrie Bomb Tower Tornado
Valkyrie Bomb Tower
Fireball Valkyrie Tornado
Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower
Spear Goblins Fireball Valkyrie Bomb Tower Tornado
Valkyrie Fireball Bomb Tower
Fireball Bomb Tower
Tornado
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Miner
Fireball Miner
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Tornado
Tornado
Fireball Tornado
Fireball Miner Tornado
Fireball Tornado
Miner Fireball Valkyrie Tornado
Fireball Tornado
Fireball Miner
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball Tornado
Fireball
Fireball Valkyrie Tornado Miner
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie
Fireball Miner Tornado
Fireball Tornado Miner
Fireball Miner Tornado
Fireball Tornado
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Spear Goblins Fireball
Fireball Tornado
Fireball
Fireball Miner Valkyrie
Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Miner
Fireball

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