My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Demolisher Bowler Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Demolisher
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Elixir Golem Magic Archer Lumberjack
The Log
Elixir Golem Mini P.E.K.K.A Hog Rider Goblin Demolisher Lumberjack
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Delivery
Elixir Golem Mini P.E.K.K.A Hog Rider Goblin Demolisher Bowler Magic Archer Lumberjack
Fireball
Elixir Golem Hog Rider Bowler Magic Archer Lumberjack
Poison
Elixir Golem Magic Archer
Lightning
Mini P.E.K.K.A Bowler Magic Archer Lumberjack
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Goblin Demolisher Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Mini P.E.K.K.A Hog Rider Goblin Demolisher Magic Archer Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Mini P.E.K.K.A Hog Rider Goblin Demolisher Bowler Magic Archer Lumberjack
Fireball
Hog Rider Elixir Golem Magic Archer
Mini P.E.K.K.A
Elixir Golem Hog Rider Goblin Demolisher Bowler Magic Archer Lumberjack
Hog Rider
Fireball Elixir Golem Mini P.E.K.K.A Goblin Demolisher Bowler Magic Archer Lumberjack
Goblin Demolisher
Elixir Golem Mini P.E.K.K.A Hog Rider Lumberjack
Bowler
Elixir Golem Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack
Magic Archer
Elixir Golem Fireball Mini P.E.K.K.A Hog Rider Bowler Lumberjack
Lumberjack
Elixir Golem Mini P.E.K.K.A Hog Rider Goblin Demolisher Bowler Magic Archer

Defense Synergies 0 9

Elixir Golem
Fireball
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fireball Goblin Demolisher Bowler Magic Archer
Hog Rider
Goblin Demolisher
Mini P.E.K.K.A Bowler Lumberjack
Bowler
Mini P.E.K.K.A Goblin Demolisher Lumberjack
Magic Archer
Mini P.E.K.K.A Lumberjack
Lumberjack
Fireball Goblin Demolisher Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Goblin Demolisher Magic Archer
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Lumberjack
Mini P.E.K.K.A Lumberjack Bowler
Fireball Mini P.E.K.K.A Goblin Demolisher Bowler Lumberjack
Fireball Bowler Goblin Demolisher Magic Archer Lumberjack
Fireball Magic Archer
Bowler Fireball Magic Archer
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Lumberjack
Fireball Goblin Demolisher Bowler Magic Archer Lumberjack
Fireball Magic Archer
Mini P.E.K.K.A Bowler Lumberjack Fireball
Fireball Bowler Mini P.E.K.K.A Goblin Demolisher Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Bowler Lumberjack
Fireball Mini P.E.K.K.A Bowler Lumberjack
Fireball Goblin Demolisher Bowler Magic Archer Lumberjack
Fireball Goblin Demolisher Bowler Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Demolisher Bowler Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Bowler
Fireball Mini P.E.K.K.A Bowler Magic Archer Lumberjack
Lumberjack Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Lumberjack Fireball
Mini P.E.K.K.A Bowler Lumberjack
Fireball Goblin Demolisher Magic Archer
Mini P.E.K.K.A Fireball Bowler Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Bowler Lumberjack
Fireball Bowler
Mini P.E.K.K.A Bowler Fireball Lumberjack
Fireball Goblin Demolisher Bowler Magic Archer
Fireball Mini P.E.K.K.A Bowler Magic Archer Lumberjack
Bowler Fireball Mini P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Demolisher Bowler Magic Archer
Fireball Magic Archer
Goblin Demolisher Bowler Magic Archer
Fireball Goblin Demolisher Bowler Magic Archer
Fireball
Fireball Mini P.E.K.K.A Bowler Lumberjack
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Demolisher Bowler Magic Archer
Magic Archer Fireball Goblin Demolisher Bowler
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Goblin Demolisher Bowler Magic Archer
Fireball Goblin Demolisher Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball
Bowler
Fireball
Goblin Demolisher Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Bowler
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Bowler Magic Archer Lumberjack
Fireball Bowler Magic Archer
Fireball
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Fireball Bowler

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