My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Bowler Electro Giant Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Furnace Witch Skeleton King
Zap
Furnace Witch Skeleton King
Barbarian Barrel
Furnace Witch Royal Ghost Skeleton King
The Log
Furnace Witch Skeleton King
Earthquake
Furnace Witch Skeleton King
Arrows
Furnace Witch Skeleton King
Royal Delivery
Witch Bowler Royal Ghost Skeleton King
Fireball
Furnace Witch Bowler Skeleton King
Poison
Furnace Witch Skeleton King
Lightning
Furnace Witch Bowler Skeleton King
Rocket
Furnace Witch Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Furnace Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Furnace Bowler Electro Giant Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Royal Ghost Fireball Furnace Skeleton King Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Royal Ghost Fireball Furnace

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Fireball Furnace Witch Bowler Royal Ghost
Fireball
Giant Snowball Skeleton King
Furnace
Giant Snowball Bowler Royal Ghost
Witch
Giant Snowball Bowler Royal Ghost Skeleton King
Bowler
Giant Snowball Furnace Witch
Electro Giant
Royal Ghost
Giant Snowball Furnace Witch
Skeleton King
Fireball Witch

Defense Synergies 0 8

Giant Snowball
Furnace Witch Bowler Royal Ghost
Fireball
Furnace
Giant Snowball Bowler Royal Ghost
Witch
Giant Snowball Bowler Royal Ghost
Bowler
Giant Snowball Furnace Witch
Electro Giant
Royal Ghost
Giant Snowball Furnace Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball
Furnace Witch
Furnace Witch Bowler Giant Snowball
Witch Furnace Bowler Skeleton King
Fireball Bowler
Fireball Bowler Giant Snowball Furnace Royal Ghost
Giant Snowball Furnace Fireball Witch
Bowler Fireball Electro Giant
Witch Furnace Skeleton King
Giant Snowball Bowler Royal Ghost
Witch Giant Snowball Fireball Furnace Bowler Electro Giant Royal Ghost Skeleton King
Giant Snowball Fireball Furnace Witch
Furnace Bowler Giant Snowball Fireball Witch
Fireball Bowler Giant Snowball Furnace Witch Royal Ghost Skeleton King
Furnace Skeleton King
Giant Snowball Fireball Furnace Bowler Electro Giant
Fireball Furnace Witch Bowler
Fireball Giant Snowball Furnace Witch Bowler Royal Ghost
Giant Snowball Furnace Witch Fireball Bowler Royal Ghost
Bowler Royal Ghost Giant Snowball Fireball Furnace Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball Furnace Witch Bowler Electro Giant Royal Ghost
Fireball Giant Snowball Bowler Royal Ghost
Furnace Witch Bowler
Bowler Fireball
Witch Bowler
Fireball Furnace Electro Giant Giant Snowball Witch
Fireball Furnace Witch Bowler
Giant Snowball Fireball Witch
Witch
Witch Bowler
Giant Snowball Fireball Bowler Electro Giant
Bowler Fireball Witch Skeleton King
Fireball Furnace Witch Bowler Electro Giant
Witch Electro Giant Fireball Furnace Bowler Skeleton King
Bowler Giant Snowball Fireball Witch Electro Giant Royal Ghost Skeleton King
Giant Snowball Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Giant Snowball Bowler Royal Ghost
Fireball
Fireball
Fireball Giant Snowball Furnace Bowler
Fireball Electro Giant Giant Snowball Furnace Witch
Furnace Witch Bowler
Fireball Giant Snowball Bowler
Fireball Giant Snowball
Giant Snowball Fireball Bowler
Fireball Bowler
Fireball Giant Snowball
Giant Snowball Fireball Bowler
Fireball
Giant Snowball Fireball Furnace
Giant Snowball Fireball Furnace Witch Bowler
Fireball Furnace Bowler
Giant Snowball Fireball
Giant Snowball Fireball Bowler
Giant Snowball Fireball Witch Bowler Electro Giant
Fireball Bowler
Giant Snowball Fireball
Bowler
Giant Snowball Fireball
Giant Snowball Electro Giant Fireball Furnace Witch Bowler
Witch
Fireball Giant Snowball Witch Bowler Royal Ghost
Fireball Giant Snowball Witch Bowler
Fireball
Giant Snowball Fireball Furnace Witch Electro Giant
Giant Snowball Fireball Witch Electro Giant
Giant Snowball Fireball Bowler
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Bowler
Fireball Witch
Fireball Giant Snowball Witch
Fireball
Fireball Bowler
Giant Snowball Fireball Bowler Skeleton King
Giant Snowball Fireball Electro Giant
Electro Giant Giant Snowball Fireball Witch Bowler Skeleton King
Giant Snowball Fireball Witch
Giant Snowball Fireball Witch Bowler Electro Giant Royal Ghost
Fireball Bowler

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