My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Electro Dragon
Zap
Cannon
Barbarian Barrel
Electro Spirit Cannon Rascals
The Log
Electro Spirit Cannon Rascals Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Electro Spirit Rascals
Royal Delivery
Electro Spirit Rascals Hog Rider Electro Dragon
Fireball
Cannon Rascals Hog Rider Electro Dragon
Poison
Cannon Rascals Electro Dragon
Lightning
Cannon Electro Dragon
Rocket
Rascals Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Freeze Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Freeze Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Freeze Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Hog Rider Freeze Rascals Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Cannon Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Electro Giant
Arrows
Hog Rider Freeze
Cannon
Rascals
Hog Rider Electro Dragon
Hog Rider
Arrows Freeze Electro Spirit Rascals
Freeze
Hog Rider Arrows
Electro Dragon
Rascals
Electro Giant
Electro Spirit

Defense Synergies 0 4

Electro Spirit
Arrows
Cannon
Cannon
Arrows Rascals Electro Dragon Electro Giant
Rascals
Cannon
Hog Rider
Freeze
Electro Dragon
Cannon
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
Cannon Rascals Electro Dragon
Cannon Rascals Freeze Electro Dragon
Cannon Rascals Electro Dragon
Arrows
Arrows Freeze Electro Spirit Cannon Rascals Electro Dragon
Electro Spirit Arrows Cannon Rascals Freeze Electro Dragon
Electro Spirit Arrows Cannon Rascals Electro Dragon Electro Giant
Cannon Rascals
Cannon Rascals
Electro Spirit Arrows Cannon Rascals Freeze Electro Dragon Electro Giant
Arrows Rascals Electro Dragon
Cannon Rascals Freeze Electro Dragon
Electro Spirit Arrows Cannon Rascals Freeze Electro Dragon
Cannon Rascals
Cannon Rascals Freeze Electro Giant
Arrows Cannon Rascals Electro Dragon
Arrows Cannon Electro Spirit Rascals Electro Dragon
Arrows Freeze Electro Spirit Cannon Rascals Electro Dragon
Cannon
Rascals Electro Spirit Arrows Cannon Electro Dragon Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Electro Giant
Arrows Electro Dragon
Rascals Electro Dragon
Rascals
Cannon Rascals
Arrows Electro Giant Electro Spirit Rascals Freeze Electro Dragon
Rascals
Rascals
Freeze Electro Dragon Electro Spirit
Cannon
Rascals Electro Dragon
Arrows Electro Giant
Rascals Cannon
Cannon Rascals Electro Dragon Electro Giant
Rascals Electro Dragon Electro Giant Electro Spirit Freeze
Arrows Electro Spirit Cannon Rascals Freeze Electro Dragon Electro Giant
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Rascals Freeze
Arrows
Arrows Electro Giant Electro Spirit Freeze Electro Dragon
Arrows
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows Electro Dragon
Arrows Electro Dragon Electro Giant
Arrows
Arrows Electro Dragon
Arrows Freeze Electro Giant Electro Spirit Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Electro Giant
Electro Dragon Electro Spirit Freeze Electro Giant
Arrows Electro Dragon
Electro Spirit Arrows Freeze Electro Dragon
Arrows
Electro Spirit Freeze Electro Dragon
Arrows Electro Dragon
Freeze
Arrows
Rascals Electro Dragon
Arrows Electro Dragon
Arrows Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Rascals Freeze
Electro Dragon
Electro Dragon Freeze Electro Giant
Electro Dragon

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