My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Fisherman
Giant Snowball
Cannon Hog Rider Wall Breakers Fisherman
Zap
Cannon Firecracker Wall Breakers Fisherman
Barbarian Barrel
Cannon Firecracker Wall Breakers
The Log
Cannon Firecracker Hog Rider Wall Breakers Fisherman
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Hog Rider Wall Breakers Fisherman
Fireball
Cannon Firecracker Hog Rider Wall Breakers Fisherman
Poison
Cannon Firecracker Fisherman
Lightning
Cannon Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Wall Breakers The Log Arrows Cannon Firecracker Fisherman Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Berserker Wall Breakers The Log Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Hog Rider Wall Breakers
Cannon
Firecracker
Hog Rider Wall Breakers Fisherman
Hog Rider
Arrows Firecracker The Log
Wall Breakers
Arrows Firecracker The Log
The Log
Hog Rider Wall Breakers Fisherman
Fisherman
Firecracker The Log

Defense Synergies 2 4

Berserker
Arrows
Cannon
Cannon
The Log Arrows Firecracker
Firecracker
The Log Cannon Fisherman
Hog Rider
Wall Breakers
The Log
Cannon Firecracker Fisherman
Fisherman
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Cannon Firecracker The Log Fisherman
Cannon Fisherman
Cannon Firecracker Fisherman
Arrows Firecracker The Log
Arrows The Log Cannon Firecracker
Arrows Cannon Firecracker
Arrows Cannon The Log
Cannon Fisherman
Cannon Firecracker Fisherman
Arrows Cannon Firecracker The Log Fisherman
Arrows Firecracker
Cannon The Log
Arrows Cannon Firecracker The Log
Cannon
Cannon The Log Fisherman
Arrows Cannon Firecracker Fisherman
Arrows Cannon Firecracker The Log Fisherman
Arrows The Log Cannon Firecracker Fisherman
Cannon Fisherman
Arrows Cannon Firecracker The Log Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Arrows Firecracker The Log Fisherman
The Log Fisherman
The Log Fisherman
Cannon Fisherman
Arrows Firecracker
Fisherman
Firecracker The Log
Cannon
Arrows The Log
Cannon
Cannon Firecracker
Firecracker The Log Fisherman
Arrows Cannon Firecracker The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Fisherman
Fisherman
Firecracker Arrows The Log Fisherman
Arrows Firecracker
Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
The Log
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Fisherman
Arrows Firecracker The Log Fisherman
Arrows The Log Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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