My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Cannon Goblin Gang Witch
Zap
Skeletons Bats Cannon Goblin Gang Firecracker Witch
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Witch
The Log
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Witch
Earthquake
Skeletons Cannon Goblin Gang Firecracker Witch
Arrows
Skeletons Ice Spirit Bats Goblin Gang Firecracker Witch
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Firecracker Witch
Fireball
Cannon Goblin Gang Firecracker Witch
Poison
Bats Cannon Goblin Gang Firecracker Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Cannon Goblin Gang Firecracker Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Firecracker Witch Mega Knight
Bats
Mega Knight Ice Spirit Firecracker
Cannon
Goblin Gang
Firecracker
Firecracker
Ice Spirit Bats Goblin Gang Mega Knight
Witch
Ice Spirit Mega Knight
Mega Knight
Bats Ice Spirit Firecracker Witch

Defense Synergies 2 18

Skeletons
Cannon Ice Spirit Bats Firecracker Witch
Ice Spirit
Goblin Gang Skeletons Bats Cannon Firecracker Witch Mega Knight
Bats
Skeletons Ice Spirit Cannon Firecracker Mega Knight
Cannon
Skeletons Ice Spirit Bats Goblin Gang Firecracker Witch
Goblin Gang
Ice Spirit Cannon Firecracker
Firecracker
Skeletons Ice Spirit Bats Cannon Goblin Gang Mega Knight
Witch
Skeletons Ice Spirit Cannon Mega Knight
Mega Knight
Ice Spirit Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeletons Ice Spirit Bats Cannon Goblin Gang Firecracker Witch Mega Knight
Cannon Goblin Gang Witch Mega Knight Skeletons Bats
Cannon Witch Skeletons Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Skeletons Bats Cannon Firecracker Mega Knight
Bats Ice Spirit Cannon Goblin Gang Firecracker Witch
Cannon Mega Knight
Cannon Witch Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Firecracker Mega Knight
Bats Goblin Gang Witch Skeletons Cannon Firecracker Mega Knight
Bats Goblin Gang Firecracker Witch
Cannon Mega Knight Skeletons Ice Spirit Bats Goblin Gang Witch
Mega Knight Ice Spirit Bats Cannon Goblin Gang Firecracker Witch
Cannon Goblin Gang Mega Knight
Ice Spirit Cannon Goblin Gang Mega Knight
Mega Knight Skeletons Bats Cannon Goblin Gang Firecracker Witch
Ice Spirit Cannon Mega Knight Bats Goblin Gang Firecracker Witch
Witch Ice Spirit Bats Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Bats Cannon Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Witch
Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Skeletons Ice Spirit Bats Witch
Goblin Gang Mega Knight Bats
Skeletons Cannon Goblin Gang Witch Mega Knight
Firecracker Skeletons Ice Spirit Bats Goblin Gang Witch
Goblin Gang Skeletons Bats Witch
Mega Knight
Mega Knight Skeletons Ice Spirit Bats Firecracker Witch
Witch Skeletons Cannon Goblin Gang
Mega Knight Bats Witch
Mega Knight
Mega Knight Skeletons Cannon Goblin Gang Witch
Cannon Firecracker Witch Mega Knight
Goblin Gang Witch Skeletons Ice Spirit Bats Firecracker
Bats Mega Knight Cannon Firecracker Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Ice Spirit Bats Witch
Firecracker Witch
Ice Spirit Firecracker
Firecracker
Bats Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Ice Spirit Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Bats Firecracker Witch
Ice Spirit Bats Firecracker Witch
Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker
Ice Spirit Bats Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Ice Spirit Bats Goblin Gang Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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