My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Cannon
Zap
Bomber Archers Cannon Firecracker
Barbarian Barrel
Bomber Archers Cannon Firecracker
The Log
Bomber Archers Cannon Firecracker Mini P.E.K.K.A
Earthquake
Bomber Archers Cannon Firecracker
Arrows
Bomber Archers Firecracker
Royal Delivery
Bomber Archers Firecracker Mini P.E.K.K.A
Fireball
Bomber Archers Cannon Firecracker
Poison
Bomber Archers Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Archers Arrows Cannon Firecracker Mini P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Mini P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A Golem
Arrows
Mirror Golem Archers Mini P.E.K.K.A
Cannon
Firecracker
Mini P.E.K.K.A Mirror Golem
Mini P.E.K.K.A
Bomber Archers Arrows Firecracker Mirror Golem
Mirror
Arrows Firecracker Mini P.E.K.K.A
Golem
Bomber Arrows Archers Firecracker Mini P.E.K.K.A

Defense Synergies 2 12

Bomber
Cannon Mini P.E.K.K.A
Archers
Cannon Firecracker Mini P.E.K.K.A
Arrows
Mirror Cannon Mini P.E.K.K.A
Cannon
Mirror Bomber Archers Arrows Firecracker Mini P.E.K.K.A
Firecracker
Archers Cannon Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Bomber Archers Arrows Cannon Firecracker Mirror
Mirror
Arrows Cannon Firecracker Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker
Mini P.E.K.K.A Cannon Firecracker
Cannon Mini P.E.K.K.A Bomber Archers
Cannon Mini P.E.K.K.A Firecracker
Bomber Arrows Firecracker Mini P.E.K.K.A
Arrows Bomber Archers Cannon Firecracker
Archers Arrows Cannon Firecracker
Arrows Cannon
Cannon Mini P.E.K.K.A
Bomber Archers Cannon Firecracker Mini P.E.K.K.A
Archers Bomber Arrows Cannon Firecracker
Arrows Archers Firecracker
Cannon Mini P.E.K.K.A Bomber
Bomber Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Bomber Arrows Cannon Firecracker Mini P.E.K.K.A
Arrows Cannon Bomber Archers Firecracker
Arrows Bomber Archers Cannon Firecracker
Mini P.E.K.K.A Cannon
Bomber Archers Arrows Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Bomber Archers Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Arrows Firecracker Archers
Mini P.E.K.K.A Archers
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Cannon
Bomber Archers Cannon Firecracker
Bomber Archers Firecracker Mini P.E.K.K.A
Arrows Bomber Archers Cannon Firecracker Mini P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Firecracker Mini P.E.K.K.A
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Archers
Archers Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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