My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Cannon Royal Hogs Lumberjack Ram Rider
Zap
Cannon Royal Hogs Ram Rider
Barbarian Barrel
Cannon Royal Hogs Lumberjack
The Log
Cannon Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider
Earthquake
Cannon Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider
Fireball
Cannon Royal Hogs Lumberjack Ram Rider
Poison
Cannon Royal Hogs
Lightning
Cannon Mini P.E.K.K.A Lumberjack Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Earthquake Fireball Mini P.E.K.K.A Lumberjack Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Earthquake Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Earthquake Mini P.E.K.K.A Lumberjack Ram Rider
Cannon
Earthquake
Royal Hogs Arrows Fireball Mini P.E.K.K.A Ram Rider
Fireball
Arrows Earthquake Royal Hogs Ram Rider
Mini P.E.K.K.A
Arrows Earthquake Royal Hogs Lumberjack Ram Rider
Royal Hogs
Arrows Earthquake Fireball Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Royal Hogs Ram Rider
Ram Rider
Arrows Earthquake Fireball Mini P.E.K.K.A Lumberjack

Defense Synergies 0 15

Arrows
Cannon Fireball Mini P.E.K.K.A Lumberjack
Cannon
Arrows Earthquake Fireball Mini P.E.K.K.A Lumberjack
Earthquake
Cannon Fireball Mini P.E.K.K.A
Fireball
Arrows Cannon Earthquake Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A
Arrows Cannon Earthquake Fireball Ram Rider
Royal Hogs
Lumberjack
Arrows Cannon Fireball Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Fireball Ram Rider
Mini P.E.K.K.A Lumberjack Cannon Ram Rider
Cannon Mini P.E.K.K.A Lumberjack Ram Rider
Cannon Mini P.E.K.K.A Lumberjack Ram Rider
Arrows Earthquake Fireball Mini P.E.K.K.A Lumberjack
Arrows Fireball Cannon Earthquake Lumberjack
Ram Rider Arrows Cannon Fireball
Earthquake Arrows Cannon Fireball Ram Rider
Cannon Mini P.E.K.K.A Lumberjack
Cannon Mini P.E.K.K.A Lumberjack
Arrows Cannon Earthquake Fireball Lumberjack Ram Rider
Arrows Fireball Ram Rider
Cannon Mini P.E.K.K.A Lumberjack Earthquake Fireball Ram Rider
Fireball Arrows Cannon Earthquake Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Cannon Lumberjack Ram Rider
Cannon Fireball Mini P.E.K.K.A Lumberjack Ram Rider
Arrows Cannon Fireball Mini P.E.K.K.A Lumberjack
Arrows Cannon Fireball Lumberjack Ram Rider
Arrows Earthquake Cannon Fireball Lumberjack Ram Rider
Mini P.E.K.K.A Cannon Lumberjack Ram Rider
Arrows Cannon Earthquake Fireball Mini P.E.K.K.A Lumberjack
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball
Fireball Arrows Mini P.E.K.K.A Lumberjack
Lumberjack Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Lumberjack Fireball Ram Rider
Cannon Mini P.E.K.K.A Lumberjack Ram Rider
Arrows Fireball Ram Rider
Mini P.E.K.K.A Fireball Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A Lumberjack
Arrows Fireball
Mini P.E.K.K.A Cannon Fireball Lumberjack Ram Rider
Cannon Fireball
Fireball Mini P.E.K.K.A Lumberjack
Arrows Cannon Earthquake Fireball Mini P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Arrows
Arrows Fireball Ram Rider
Earthquake Arrows Fireball
Earthquake Arrows Fireball
Fireball Arrows Earthquake
Arrows Fireball Ram Rider
Arrows Earthquake
Arrows Earthquake Fireball Ram Rider
Arrows Fireball Ram Rider
Fireball Mini P.E.K.K.A Lumberjack
Arrows Earthquake Fireball Ram Rider
Fireball Arrows
Earthquake Fireball
Earthquake Arrows Fireball
Earthquake Arrows Fireball
Earthquake Arrows Fireball
Earthquake Arrows Fireball
Arrows Earthquake Fireball
Mini P.E.K.K.A
Arrows Earthquake Fireball Mini P.E.K.K.A
Arrows Earthquake Fireball
Earthquake Fireball
Arrows Fireball
Earthquake Arrows Fireball
Arrows Earthquake Fireball
Arrows Fireball Earthquake Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Earthquake Fireball
Arrows Fireball
Arrows Earthquake Fireball
Earthquake Fireball
Fireball Arrows Ram Rider
Arrows Fireball
Fireball Mini P.E.K.K.A Lumberjack
Arrows Earthquake Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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