My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Cannon Hog Rider Baby Dragon
Zap
Bomber Cannon Inferno Tower
Barbarian Barrel
Ice Spirit Bomber Cannon Inferno Tower
The Log
Ice Spirit Bomber Cannon Hog Rider
Earthquake
Bomber Cannon Hog Rider Inferno Tower
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Hog Rider Baby Dragon
Fireball
Bomber Cannon Hog Rider Inferno Tower Baby Dragon
Poison
Bomber Cannon Inferno Tower
Lightning
Cannon Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Rocket Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Rocket Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Cannon Hog Rider Baby Dragon Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bomber Cannon Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bomber Baby Dragon Mega Knight
Bomber
Ice Spirit Hog Rider Baby Dragon Mega Knight
Cannon
Hog Rider
Ice Spirit Bomber Rocket Baby Dragon Mega Knight
Inferno Tower
Rocket
Hog Rider
Baby Dragon
Ice Spirit Bomber Hog Rider Mega Knight
Mega Knight
Ice Spirit Bomber Hog Rider Baby Dragon

Defense Synergies 1 12

Ice Spirit
Inferno Tower Bomber Cannon Rocket Baby Dragon Mega Knight
Bomber
Ice Spirit Cannon
Cannon
Ice Spirit Bomber Inferno Tower Rocket Baby Dragon
Hog Rider
Inferno Tower
Ice Spirit Cannon Baby Dragon Mega Knight
Rocket
Ice Spirit Cannon
Baby Dragon
Ice Spirit Cannon Inferno Tower Mega Knight
Mega Knight
Ice Spirit Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Inferno Tower Baby Dragon
Inferno Tower Ice Spirit Cannon Mega Knight
Cannon Inferno Tower Rocket Mega Knight Bomber
Cannon Inferno Tower Mega Knight
Bomber Rocket Mega Knight
Bomber Cannon Baby Dragon Mega Knight
Inferno Tower Rocket Ice Spirit Cannon Baby Dragon
Rocket Cannon Inferno Tower Baby Dragon Mega Knight
Cannon Inferno Tower
Ice Spirit Bomber Cannon Inferno Tower Mega Knight
Bomber Cannon Baby Dragon Mega Knight
Inferno Tower Baby Dragon
Cannon Inferno Tower Mega Knight Ice Spirit Bomber Rocket
Bomber Rocket Mega Knight Ice Spirit Cannon Baby Dragon
Inferno Tower Cannon Mega Knight
Inferno Tower Rocket Ice Spirit Cannon Mega Knight
Mega Knight Bomber Cannon Inferno Tower
Ice Spirit Cannon Mega Knight Bomber Baby Dragon
Baby Dragon Ice Spirit Bomber Cannon Mega Knight
Cannon Inferno Tower
Bomber Mega Knight Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Bomber Rocket Baby Dragon Mega Knight
Mega Knight Ice Spirit Inferno Tower Rocket
Rocket Mega Knight Inferno Tower
Inferno Tower Cannon Mega Knight
Rocket Ice Spirit Baby Dragon
Rocket Inferno Tower
Inferno Tower Mega Knight
Rocket Mega Knight Ice Spirit Inferno Tower Baby Dragon
Inferno Tower Cannon
Mega Knight Inferno Tower
Rocket Mega Knight
Rocket Mega Knight Cannon Inferno Tower
Bomber Cannon Baby Dragon Mega Knight
Inferno Tower Ice Spirit Bomber Rocket Baby Dragon
Mega Knight Bomber Cannon Inferno Tower Baby Dragon
Bomber Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket Baby Dragon Mega Knight
Ice Spirit Rocket Baby Dragon
Bomber Baby Dragon
Ice Spirit Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon Mega Knight
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon Mega Knight
Rocket Bomber Baby Dragon Mega Knight
Rocket Baby Dragon Mega Knight
Rocket
Rocket
Rocket Baby Dragon
Ice Spirit Bomber Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Rocket Baby Dragon
Baby Dragon
Rocket Ice Spirit
Bomber Rocket Mega Knight
Rocket Ice Spirit
Mega Knight
Rocket
Ice Spirit Rocket
Rocket Baby Dragon
Rocket Baby Dragon Mega Knight
Bomber Baby Dragon
Rocket
Mega Knight
Ice Spirit Rocket Baby Dragon
Rocket
Rocket Baby Dragon Mega Knight
Rocket Mega Knight

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