My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Cannon Goblin Barrel Witch Balloon Lumberjack
Zap
Cannon Firecracker Goblin Barrel Witch Balloon
Barbarian Barrel
Cannon Firecracker Goblin Barrel Witch Lumberjack
The Log
Cannon Firecracker Goblin Barrel Witch Lumberjack
Earthquake
Cannon Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Witch Balloon Lumberjack
Fireball
Cannon Firecracker Goblin Barrel Witch Balloon Lumberjack
Poison
Cannon Firecracker Witch Balloon
Lightning
Cannon Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Balloon Lumberjack Mega Knight
Goblin Barrel
Firecracker Balloon Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Lumberjack Firecracker Goblin Barrel The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Firecracker Goblin Barrel Witch The Log Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch Balloon The Log Lumberjack

Defense Synergies 2 10

Cannon
The Log Firecracker Witch Lumberjack
Firecracker
The Log Cannon Lumberjack Mega Knight
Goblin Barrel
Witch
Cannon The Log Lumberjack Mega Knight
Balloon
The Log
Cannon Firecracker Witch Lumberjack Mega Knight
Lumberjack
Cannon Firecracker Witch The Log
Mega Knight
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Lumberjack Cannon Firecracker Witch The Log Mega Knight
Cannon Witch Lumberjack Mega Knight
Cannon Witch Lumberjack Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Cannon Firecracker Lumberjack Mega Knight
Cannon Firecracker Witch
Cannon The Log Mega Knight
Cannon Witch Lumberjack
Cannon Firecracker Lumberjack Mega Knight
Witch Cannon Firecracker The Log Lumberjack Mega Knight
Firecracker Witch
Cannon Lumberjack Mega Knight Witch The Log
Mega Knight Cannon Firecracker Witch The Log Lumberjack
Cannon Lumberjack Mega Knight
Cannon The Log Lumberjack Mega Knight
Mega Knight Cannon Firecracker Witch Lumberjack
Cannon Mega Knight Firecracker Witch The Log Lumberjack
Witch The Log Cannon Firecracker Lumberjack Mega Knight
Cannon Lumberjack
Mega Knight Cannon Firecracker Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Witch The Log
Lumberjack Mega Knight The Log
Cannon Witch Lumberjack Mega Knight
Firecracker Witch
Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Witch The Log
Witch Cannon
Mega Knight Witch Lumberjack
Mega Knight The Log
Mega Knight Cannon Witch Lumberjack
Cannon Firecracker Witch Mega Knight
Witch Firecracker The Log Lumberjack
Mega Knight Cannon Firecracker Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: